give your team
193 posts; 5274 views
Heatran @ Choice Specs
Modest nature
Overheat
Dragon Pulse
Flamethrower
Earth Power
Garchomp @ Choice Band
Jolly nature
Earthquake
Dragon Claw
Stone Edge
Crunch
Porygon-Z @ Life Orb
Timid Nature
Nasty Plot
Tri Attack
Ice Beam
Thunderbolt
Gyarados @ Leftovers
Adamant Nature
Dragon Dance
Waterfall
Earthquake
Ice Fang
Breloom @ Toxic Orb
Adamant Nature
Spore
Substitute
Focus Punch
Leech Seed
Togekiss @ Leftovers
Calm nature
Air Slash
Thunder Wave
Roost
Aura Sphere/Substitute
Can't make up my mind on Togekiss' last slot. I can supply EV's if needed.
Modest nature
Overheat
Dragon Pulse
Flamethrower
Earth Power
Garchomp @ Choice Band
Jolly nature
Earthquake
Dragon Claw
Stone Edge
Crunch
Porygon-Z @ Life Orb
Timid Nature
Nasty Plot
Tri Attack
Ice Beam
Thunderbolt
Gyarados @ Leftovers
Adamant Nature
Dragon Dance
Waterfall
Earthquake
Ice Fang
Breloom @ Toxic Orb
Adamant Nature
Spore
Substitute
Focus Punch
Leech Seed
Togekiss @ Leftovers
Calm nature
Air Slash
Thunder Wave
Roost
Aura Sphere/Substitute
Can't make up my mind on Togekiss' last slot. I can supply EV's if needed.

posted at 08/02/08 20:02
-- 59 minutes, 49 seconds since previous post
Post last edited on 08/02/08 20:04 by Broken_luck
Your team's pretty good, but it seems too offensive. Also, I'd switch Dragon Claw for Outrage since it will sweep teams. Also, a Yache Berry would be better on Garchomp just in case a Mamoswine tries to ruin your fun with Ice Shard. I think Substitute would be better for Togekiss since Breloom's covering Rock types for it.
posted at 08/04/08 22:15
-- 2 days, 2 hours since previous post
I don't see any major problms on your team. You might consider Magma Storm on your Heatran. It has good fire damage, and doesn't drop your special attack. It has crappy accuracy though. Overheat is kinda of restricting you to a switch or as a last resort move and you have flamethrower for "perfect" accuracy when you need it. Aside from Garchomp's Crunch you might have problems with Psychics. Also 4 out of 6 of you pkemon have weaknesses to a choice banded Weavile, and Gyrados and PorygonZ don't have very good answers to him either. You might want to consider looking for an answer to that too with Togekiss's last slot.
posted at 08/05/08 00:24
-- 2 hours, 8 minutes since previous post
Yache Berry eliminates any threat Weavile poses against Garchomp, so Garchomp can Outrage it to oblivion. Dragon Dance on Gyarados usually eliminates other threats. Also, personally, I'd put Taunt on Gyarados instead of Ice Fang to prevent anyone setting up while he dances his power and speed up.
posted at 08/05/08 12:18
-- 11 hours, 53 minutes since previous post
Honestly, I'd keep Ice Fang, it comes in handy far too often to be excluded completely.
posted at 08/05/08 17:43
-- 5 hours, 24 minutes since previous post
Eh, I guess you're right. There are too many powerful or common things weak to ice. Get rid of EQ.
posted at 08/05/08 20:54
-- 3 hours, 11 minutes since previous post
Gyarados doesn't have the moves to hit a lot of Pokemon for SE damage. Instead, it relies on minimizing the chance that an opponent resists its attacks. So if a Gyarados is running Taunt, it wants to use moves that give it the fewest amount of resistances. Its movepool allows for the following useful combination of moves:
Waterfall/Return*
Waterfall/Stone Edge*
Waterfall/Ice Fang
Waterfall/Earthquake
Stone Edge/Earthquake
Stone Edge/Ice Fang
Ice Fang/Earthquake*
The ones I've put an asterisk next to are the ones I'd recommend. Water/Normal is resisted only by Empoleon, who isn't exactly geared to take out Gyarados without Hidden Power. Water/Rock offers more SE damage, but in exchange, neutral hits are slightly weaker. Ice/Ground offers the most amount of SE damage, but in exchange, you lack a STAB move, and Ice Fang's ability to flinch is subpar to Waterfall's.
But honestly, Taunt's viability depends on the environment you play in. If you don't think you'll use Taunt, don't put it on your Pokemon. Your moveset is fine in that regard, though you should consider pros and cons of Ice Fang vs. Stone Edge.
Waterfall/Return*
Waterfall/Stone Edge*
Waterfall/Ice Fang
Waterfall/Earthquake
Stone Edge/Earthquake
Stone Edge/Ice Fang
Ice Fang/Earthquake*
The ones I've put an asterisk next to are the ones I'd recommend. Water/Normal is resisted only by Empoleon, who isn't exactly geared to take out Gyarados without Hidden Power. Water/Rock offers more SE damage, but in exchange, neutral hits are slightly weaker. Ice/Ground offers the most amount of SE damage, but in exchange, you lack a STAB move, and Ice Fang's ability to flinch is subpar to Waterfall's.
But honestly, Taunt's viability depends on the environment you play in. If you don't think you'll use Taunt, don't put it on your Pokemon. Your moveset is fine in that regard, though you should consider pros and cons of Ice Fang vs. Stone Edge.
Pokemon Pearl FC: 5112 2550 3875
Pokemon Battle Revolution FC: 1289 5653 0180
I'm a nice guy, so come and chat with me!
Pokemon Battle Revolution FC: 1289 5653 0180
I'm a nice guy, so come and chat with me!
posted at 08/07/08 17:26
-- 1 day, 20 hours since previous post
How's my Charizard and Lapras?
Charizard lv55
-Blast Burn
-Fly
-Overheat
Lapraslv53
-Surf
-Safeguard
-IceBeam
-HydroPump
Charizard lv55
-Blast Burn
-Fly
-Overheat
Lapraslv53
-Surf
-Safeguard
-IceBeam
-HydroPump
posted at 08/07/08 22:52
-- 5 hours, 25 minutes since previous post
Shiny Lapras:
On Charizard -
1st He is missing a move.
I'm also sure most people will chime in with agreement though that it's a waste of a valuable moveslot to double up on a same type attack move. Blast Burn and Fly are SLOW attacks. I asusme your intent is to sweep unless you using Fly to Dodge something. Try mixing up your types of attacks for better coverage. Overheat is superior to Blast Burn, especially if you run a physical variant and don't care much about the drop in Special attack. Even though Blast Burn can bring the smack down, the price of missing a turn can kill you.
On Lapras -
Lapras learns so much variety for a water pokemon you should really pick some. If he's special sweeping try Thunderbolt instead of surf so he isn't hitting your Charizard. Or Psychic, or a Dragon Pulse, or ANYTHING for some variety. Lapras's slow speed definitely doesn't lend to sweeping though so you might want to think of a more defense set for her.
On Charizard -
1st He is missing a move.
I'm also sure most people will chime in with agreement though that it's a waste of a valuable moveslot to double up on a same type attack move. Blast Burn and Fly are SLOW attacks. I asusme your intent is to sweep unless you using Fly to Dodge something. Try mixing up your types of attacks for better coverage. Overheat is superior to Blast Burn, especially if you run a physical variant and don't care much about the drop in Special attack. Even though Blast Burn can bring the smack down, the price of missing a turn can kill you.
On Lapras -
Lapras learns so much variety for a water pokemon you should really pick some. If he's special sweeping try Thunderbolt instead of surf so he isn't hitting your Charizard. Or Psychic, or a Dragon Pulse, or ANYTHING for some variety. Lapras's slow speed definitely doesn't lend to sweeping though so you might want to think of a more defense set for her.
posted at 08/08/08 04:55
-- 6 hours, 2 minutes since previous post
Quote:
Garchomp @ Choice Band
Jolly nature
Earthquake
Dragon Claw
Stone Edge
Crunch
Jolly nature
Earthquake
Dragon Claw
Stone Edge
Crunch
I don't like this. I feel that Garchomp is too good a Pokémon, too versatile to waste a choice band on. Choice banders are Pokemon that switch in and out, they come in, they hit hard and they bail the moment their move isn't super effective to fight another day. Garchomp isn't like that. Garchomp can come in at anytime and just dominate with all his tricks. He can take hits, he can smash through Pokémon with his 130 attack, he can outspeed 100 speed Pokémon he does what he fucken likes. Thing is, 130 attack is so high that he takes down most things without the choice band. You don't need it, it's just overkil that limits your movepool when in battle. So. If I were you I'd either replace that Choiceband with something else (Yache Berry maybe) or take that whole concept, that whole moveset and put it on someone else. Imagine if you will Aerodactyl.
Aerodactyl @ Choice Band
Adamant nature
Earthquake
Dragon Claw
Stone Edge
Crunch
Aerodactyle's base attack is 105, boosted with a choice band it's now 157.5 and adamant will make that ~ 172. As a reference your Garchomp was around 195. (Which is so massive)
But where Aerodactyl comes into it's own is that with it's crazy 130 speed, it simply will not be outsped. Your Garchomp will be killed by a Weavile I assure you. This Aerodactyl would laugh at Weavile. Even though it was Jolly, your Garchomps speed was still only 112.2 or so, not quite fast enough to take on Ambipom, Starmie, Floatzel, Dugtrio, Sceptile, Raikou, Azelf. Even Swellow could come in, use toxic, stay alive thanks to focus sash and endeavour your Garchomp away (although that is a ridiculous strategy that would only be used by clowns and gutsy morons, yes Swellow is on my team.) But at 130, Aerodactyl is in the clear and only ahs to worry about Ninjask, Electrode, Deoxys S or hilariously rare jolly Crobats or Jolteons.
I mean keep Garchomp, it's a super moveset but get rid of CHoice band.
Pearl: 4811-3560-7065
posted at 08/10/08 06:09
-- 2 days, 1 hour since previous post
Quote:
Even though Blast Burn can bring the smack down, the price of missing a turn can kill you.
If blast burn one hit kills and you have shift on, you can switch out the pokemon and not suffer a move penalty consequence (pretty sweet, no?)
Kay, this is my FireRed team, I want to know what to add to it to improve it---I focused on types and now I'm FINALLY, after 100 hours, ready to use some of my many one-use TM's.
Jolteon --- magnet
** this pokemon is the staple of my lineup and I will not drop it
quiet nature
shock wave
double kick
bite
thunderbolt
Aerodactyl --- sharp beak
careful nature
wing attack
fly
bite
ancientpower
Flygon --- amulet coin
rash nature
bite
dragonbreath
crunch
dig
Arcanine --- charcoal
lonely nature
flamethrower
bite
overheat
extremespeed
Tyranitar --- blackglasses
sassy nature
earthquake
rock slide
crunch
thrash
Cloyster --- mystic water
sassy nature
surf
clamp
aurora beam
ice beam
suggestions? I'm not really ready to change too many of the actual pokemon but i suppose some are plausible. moveset help is muchly needed, however, and maybe some items to go with them, i'm not good at movesets.
thanks in adv.
posted at 08/11/08 03:11
-- 21 hours, 1 minute since previous post
Shockwave /Thunderbolt combo on Jolteon is a little odd. I think the idea is worthwhile but to me it makes more sense to pair a never miss move with a more inaccurate move like thunder. The bizzarro problem with Jolteon is that it's a pure special attacker but doesn't really have access to any special moves. Back in Fire Red a lot of people liked to make their Jolteon's baton passers passing on substitutes or agilitys, but really your whole team has to be built around baton passing for that to work. Consider sand attack or rain dance. Rain dance makes thunder 100% accurate (if you choose to run thunder) and can help setup your Cloyster if you have to switch/get KOed. Some people reckon sand attack is cheap but those people are just whinging dogs, ignore them. Shadow Ball might be a fun one, it wont do much on Fire Red but if you ever move this Jolteon to Diamond/Pearl you have another big special attack.
Keep bite for sure. Flinching + being a special attack in Fire Red makes it great.
Aerodactyl, one of my favorite Pokémon. I argued for Aerodactyls to carry choice bands earlier in this thread so I would naturally ask you to give it that. Quick qustion though, does your Aerodactyl have Rock Head or Pressure as it's ability? If it has rock head, TEACH IT DOUBLE EDGE. Don't even think, just do it. I'd say get rid of fly BUT if it has pressure keep fly. With fly and pressure you can be a wanker flying while they waste PP. You can put leftover or Focus Band on him for extra laughs.
Maybe consider Earthquake although tht could be better used on your next Pokémon
Flygon. Make sure it learns Earthquake. Get rid of dog or get rid of Bite. Youhave too many biters in this game. Actually why does your Aerodactyl have it? Get rid of it on Aerodactyl first.
Sand tomb can be a fun move since a lot of people naturally switch to an ice beamer when they confront Flygon, Sand Tomb traps them. Love Dragon Breatha nd Crunch, just get rid of wither dig or bite. I understand how dig can be useful in the context of the game but in battling, it's too easy for people to see you go underground and switch to a flying type and laugh at you.
Also get rid of Amulet coin when you goto battle real human opponents.
Arcanine. A super Pokémon to be sure, can do a lot of things. Get rid of either overheat or flamethrower, keep the one you reckon is better. The problem with Arcanine is that well, obviosuly yours is level 50 or so. There isn't much you can do with him by that time. He's set in stone almost from time of evolution. For example you've lost your chance to teach him crunch or howl. Never mind. Iron Tail can be fun on him and surprise people. Sunny Day + Solar Beam is also a great WTF combo because NOBODY expects a grass move from Arcanine.
Tyranitar is a monster and will not be argued with.
Finally Cloyster. Drop Aurora Beam. It's just a weaker (and prettier) ice beam. Now if you're doing my silly rain dance jolteon plan and cloyster is out in teh match early spikes could be useful to annoy your opponents. Otherwise, EXPLOSION. It's a sure fire kill when things are looking desperate.
Keep bite for sure. Flinching + being a special attack in Fire Red makes it great.
Aerodactyl, one of my favorite Pokémon. I argued for Aerodactyls to carry choice bands earlier in this thread so I would naturally ask you to give it that. Quick qustion though, does your Aerodactyl have Rock Head or Pressure as it's ability? If it has rock head, TEACH IT DOUBLE EDGE. Don't even think, just do it. I'd say get rid of fly BUT if it has pressure keep fly. With fly and pressure you can be a wanker flying while they waste PP. You can put leftover or Focus Band on him for extra laughs.
Maybe consider Earthquake although tht could be better used on your next Pokémon
Flygon. Make sure it learns Earthquake. Get rid of dog or get rid of Bite. Youhave too many biters in this game. Actually why does your Aerodactyl have it? Get rid of it on Aerodactyl first.
Sand tomb can be a fun move since a lot of people naturally switch to an ice beamer when they confront Flygon, Sand Tomb traps them. Love Dragon Breatha nd Crunch, just get rid of wither dig or bite. I understand how dig can be useful in the context of the game but in battling, it's too easy for people to see you go underground and switch to a flying type and laugh at you.
Also get rid of Amulet coin when you goto battle real human opponents.
Arcanine. A super Pokémon to be sure, can do a lot of things. Get rid of either overheat or flamethrower, keep the one you reckon is better. The problem with Arcanine is that well, obviosuly yours is level 50 or so. There isn't much you can do with him by that time. He's set in stone almost from time of evolution. For example you've lost your chance to teach him crunch or howl. Never mind. Iron Tail can be fun on him and surprise people. Sunny Day + Solar Beam is also a great WTF combo because NOBODY expects a grass move from Arcanine.
Tyranitar is a monster and will not be argued with.
Finally Cloyster. Drop Aurora Beam. It's just a weaker (and prettier) ice beam. Now if you're doing my silly rain dance jolteon plan and cloyster is out in teh match early spikes could be useful to annoy your opponents. Otherwise, EXPLOSION. It's a sure fire kill when things are looking desperate.
Pearl: 4811-3560-7065
posted at 08/12/08 23:13
-- 1 day, 20 hours since previous post
Post last edited on 08/13/08 13:59 by Bouldersnap
Your items seems lackluster. 10% really isn't a great improvement over the damage. Think about the other items available. Instead of depending on Bite to flich include a King's Rock. Leftovers is almost never a bad backup toy (Especially on your flygon or Tyranitar). Lum Berries rule too for when you need to deal with a sleep/paralysis inducer.
Oh I thought of something else. I'm just as cheap as you seem to be when it comes to not wanting to use my rare TM's up. Try using this site to figure out how to breed the move into the pokemon you want instead of using the TM. If you can't breed it all the way try fiding a pokemon that breeds well and give it to the Male of that species instead so you can re-use it later. I have a breeding pen of "Daddys" on my pokemon ranch so I can move good TM's around where I want them.
Oh I thought of something else. I'm just as cheap as you seem to be when it comes to not wanting to use my rare TM's up. Try using this site to figure out how to breed the move into the pokemon you want instead of using the TM. If you can't breed it all the way try fiding a pokemon that breeds well and give it to the Male of that species instead so you can re-use it later. I have a breeding pen of "Daddys" on my pokemon ranch so I can move good TM's around where I want them.
posted at 08/16/08 18:20
-- 3 days, 19 hours since previous post
ok, im not really good at raiting teams and everyhting, but i'll post mine!:
(I tried to build as diverse team as possible!and, sorry i don't know how to spell everything!)
Gardevoir: lv. 71
-Charge Beam
-hipnosis
-psychic
-Dream Eater
Dragonite: lv. 70
-fly
-waterfall
-dragondance
-outrage
Infernape: lv. 69
-Rockclimb
-rocksmash
-flare Blitz
-Arial Ace
Scizor: lv.61
-sword Dance
-Iron Head
-cut
-X-scizzor
Tyranitar: lv. 60
-Stone edge
-crunch
-Earthquack
-thrash (or strandth i think)
Lugia: Lv. 100
-Swift
-AeroBlast
-Hydro Pump
-safeguard
I know, lugia kind of ruines the different team, but he's just to freekin awesome!
(I tried to build as diverse team as possible!and, sorry i don't know how to spell everything!)
Gardevoir: lv. 71
-Charge Beam
-hipnosis
-psychic
-Dream Eater
Dragonite: lv. 70
-fly
-waterfall
-dragondance
-outrage
Infernape: lv. 69
-Rockclimb
-rocksmash
-flare Blitz
-Arial Ace
Scizor: lv.61
-sword Dance
-Iron Head
-cut
-X-scizzor
Tyranitar: lv. 60
-Stone edge
-crunch
-Earthquack
-thrash (or strandth i think)
Lugia: Lv. 100
-Swift
-AeroBlast
-Hydro Pump
-safeguard
I know, lugia kind of ruines the different team, but he's just to freekin awesome!
hey come to my web site!!!
http://everythingmelamanda.com!!!
by!!
http://everythingmelamanda.com!!!
by!!
posted at 08/17/08 03:07
-- 8 hours, 47 minutes since previous post
posted at 08/17/08 06:01
-- 2 hours, 53 minutes since previous post
To be honest, Absol's a poor pokemon, but if you still want to use him, you can take full advantage of his ability to learn plenty of high-critical moves and his ability, which increases the likelihood for critical hits.
Scizor's one of my favorite pokemon, and he's got plenty of uses. If you want a really good sweeper, make sure he has Technician and at least Baton Pass, Quick Attack, and Swords Dance. If scizor's allowed to set up via Swords Dance, you can sweep just about anything that doesn't have a x4 resistance to Normal-type moves in a heartbeat. But if you don't feel confident when an opponent switches out to an Infernape or Heatran, you can Baton Pass your buffs to another fighter to take Scizor's place. Scizor's also a good Baton Passer, gaining plenty of moves to pass on to his partners, like Agility, Swords Dance, and Iron Defense.
Flygon is an interesting pokemon; always being compared to his older brothers, Salamence and Garchomp. The part that makes Flygon stand out is Levitate, access to Roost and is part ground, which(I believe) reduces damage from Stealth Rock. He's basically a slower Garchomp with the mix-sweeping potential of Salamence and a healing move, but with worse stats. Don't let his x4 Ice weakness turn you away, since he can have plenty of type coverage. Also, having a STAB Dragon-type move is always welcome, since only Steel resists it.
I never really used Charizard before, but I hear using a Belly Drum set is good. Sorry I can't help in this department.
I have to say the same about Dialga, but I have far less info about it since I rarely play ubers.
Milotic is a very good tank, but this metagame is very harsh on her, with all the powerful sweepers running about. A positive side is that Milotic doesn't have a problem switching in to a wall or Blissey, since she gets a nice boost from Marvel Scale if she's struck with Will-O-Wisp, Toxic, or Thunder Wave. She has access to plenty of moves in assisting her ability to take hits and dish them back out. Recover is always nice to have, surf is a staple, Ice Beam, and there are other good move choices to help defend yourself, like Mirror Coat, Hypnosis, etc.
Sorry if you don't find this info helpful. If it is, then I'm glad I was able to assist.
Scizor's one of my favorite pokemon, and he's got plenty of uses. If you want a really good sweeper, make sure he has Technician and at least Baton Pass, Quick Attack, and Swords Dance. If scizor's allowed to set up via Swords Dance, you can sweep just about anything that doesn't have a x4 resistance to Normal-type moves in a heartbeat. But if you don't feel confident when an opponent switches out to an Infernape or Heatran, you can Baton Pass your buffs to another fighter to take Scizor's place. Scizor's also a good Baton Passer, gaining plenty of moves to pass on to his partners, like Agility, Swords Dance, and Iron Defense.
Flygon is an interesting pokemon; always being compared to his older brothers, Salamence and Garchomp. The part that makes Flygon stand out is Levitate, access to Roost and is part ground, which(I believe) reduces damage from Stealth Rock. He's basically a slower Garchomp with the mix-sweeping potential of Salamence and a healing move, but with worse stats. Don't let his x4 Ice weakness turn you away, since he can have plenty of type coverage. Also, having a STAB Dragon-type move is always welcome, since only Steel resists it.
I never really used Charizard before, but I hear using a Belly Drum set is good. Sorry I can't help in this department.
I have to say the same about Dialga, but I have far less info about it since I rarely play ubers.
Milotic is a very good tank, but this metagame is very harsh on her, with all the powerful sweepers running about. A positive side is that Milotic doesn't have a problem switching in to a wall or Blissey, since she gets a nice boost from Marvel Scale if she's struck with Will-O-Wisp, Toxic, or Thunder Wave. She has access to plenty of moves in assisting her ability to take hits and dish them back out. Recover is always nice to have, surf is a staple, Ice Beam, and there are other good move choices to help defend yourself, like Mirror Coat, Hypnosis, etc.
Sorry if you don't find this info helpful. If it is, then I'm glad I was able to assist.
posted at 08/17/08 18:36
-- 12 hours, 34 minutes since previous post
Could you rate this 3pokémon team
Lead.
Gyarados- Gareth
Nature:Adamant (-Sp.Atk +Atk)
Item:Leftovers (1/16 health recovery)
EVs:252HP 20Atk 180Def 76Sp.Def 32Spd
Ability:Intimidate (-1 Atk to opponent)
-Dragon Dance (+1 Atk and Spd)
-Waterfall (20% Flinch)
-Stone Edge (stage2 critical hit)
-Taunt
2. Electric Absorber
Electivire- Ralph
Nature:Adamant (-Sp.Atk +Atk)
Item:Expert Belt (20% increase in power if super efective)
EVs:6HP 252Atk 252Spd
Ability:Motor Drive(+1 Spd if hit by an electric move)
-Thunder Punch (10% Paralysis)
-Ice Punch (10% Freeze)
-Cross Chop (stage2 critical hit)/Brick Break
-Earthquake
3. Special Sweeper
Azelf- Edward
Nature:Timid (-Atk +Spd)
Item:Life Orb (1.3damage increase, 10%health decrease)
EVs:6HP 252Sp.Atk 252Spd
Ability:Levitate
-Psychic (10%,-1 Sp.Def decrease)
-Flamethrower (10% Burn)
-Grass Knot
-Nasty Plot (+2 Sp.Atk)/Explosion (user kills self
or my other no.3
3.Special Sweeper
Porygon-Z -Chloé
Nature:Timid (-Atk +Spd)
Item:Choice Scarf (50%increase in Spd, can only use one move)
EVs:6HP 252Sp.Atk 252Spd
Ability:Download(+1 Atk/Sp.Atk, depends on opponent's defences)
-Tri Attack (20% status, burn,freeze,paralysis equal chance)
-Ice Beam (10% Freeze)
-Thunder Bolt (10% Paralysis)
-Dark Pulse (20% Flinch)
What do you think?
I think it needs work. I don't tend to use walls as much in 3v3 battles.
Lead.
Gyarados- Gareth
Nature:Adamant (-Sp.Atk +Atk)
Item:Leftovers (1/16 health recovery)
EVs:252HP 20Atk 180Def 76Sp.Def 32Spd
Ability:Intimidate (-1 Atk to opponent)
-Dragon Dance (+1 Atk and Spd)
-Waterfall (20% Flinch)
-Stone Edge (stage2 critical hit)
-Taunt
2. Electric Absorber
Electivire- Ralph
Nature:Adamant (-Sp.Atk +Atk)
Item:Expert Belt (20% increase in power if super efective)
EVs:6HP 252Atk 252Spd
Ability:Motor Drive(+1 Spd if hit by an electric move)
-Thunder Punch (10% Paralysis)
-Ice Punch (10% Freeze)
-Cross Chop (stage2 critical hit)/Brick Break
-Earthquake
3. Special Sweeper
Azelf- Edward
Nature:Timid (-Atk +Spd)
Item:Life Orb (1.3damage increase, 10%health decrease)
EVs:6HP 252Sp.Atk 252Spd
Ability:Levitate
-Psychic (10%,-1 Sp.Def decrease)
-Flamethrower (10% Burn)
-Grass Knot
-Nasty Plot (+2 Sp.Atk)/Explosion (user kills self
or my other no.3
3.Special Sweeper
Porygon-Z -Chloé
Nature:Timid (-Atk +Spd)
Item:Choice Scarf (50%increase in Spd, can only use one move)
EVs:6HP 252Sp.Atk 252Spd
Ability:Download(+1 Atk/Sp.Atk, depends on opponent's defences)
-Tri Attack (20% status, burn,freeze,paralysis equal chance)
-Ice Beam (10% Freeze)
-Thunder Bolt (10% Paralysis)
-Dark Pulse (20% Flinch)
What do you think?
I think it needs work. I don't tend to use walls as much in 3v3 battles.
Diamond FC:1461 8200 8005
posted at 08/18/08 01:54
-- 7 hours, 18 minutes since previous post
lets see my team is
staraptor-intimidate
steel wing
brave bird
u-turn
close combat
drapion-sniper
crunch
rock slide
cross poison
x-scissor
raichu-static
iron tail
quick attack
thunderbolt
volt tackle
lucario-steadfast
aura sphere
dark pulse
iron tail
dragon pulse
garchomp-sand veil
dragon rush
earthquake
brick break
giga impact
dusknoir-pressure
shadow punch
ice punch
thunder punch
fire punch
staraptor-intimidate
steel wing
brave bird
u-turn
close combat
drapion-sniper
crunch
rock slide
cross poison
x-scissor
raichu-static
iron tail
quick attack
thunderbolt
volt tackle
lucario-steadfast
aura sphere
dark pulse
iron tail
dragon pulse
garchomp-sand veil
dragon rush
earthquake
brick break
giga impact
dusknoir-pressure
shadow punch
ice punch
thunder punch
fire punch
posted at 08/18/08 14:02
-- 12 hours, 7 minutes since previous post
Well, Night Slash is generally better on Drapion, since it works with Sniper. I'd also consider replacing Cross Poison with Swords Dance, since Poison has terrible type coverage. Either Swords Dance or Ice Fang would be a good replacement.

posted at 08/18/08 15:24
-- 1 hour, 22 minutes since previous post
tru but I dont see a point in teling people your team if nobody is going to tell u if u need a new team or not.
Dont look at me im not a very good pokemon piker or pofin giver so dont ask me to baby sit ur pokemon
Dont look at me im not a very good pokemon piker or pofin giver so dont ask me to baby sit ur pokemon
3 hours, 29 minutes
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