27 results

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Name Type Class PP Power Acc Pri Effect
Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Bone Club Ground physical 20 65 85%

Has a 10% chance to make the target flinch.

Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

Extrasensory Psychic special 20 80 100%

Has a 10% chance to make the target flinch.

Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Heart Stamp Psychic physical 25 60 100%

Has a 30% chance to make the target flinch.

Hyper Fang Normal physical 15 80 90%

Has a 10% chance to make the target flinch.

Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

Icicle Crash Ice physical 10 85 90%

Has a 30% chance to make the target flinch.

Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Needle Arm Grass physical 15 60 100%

Has a 30% chance to make the target flinch.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Rolling Kick Fighting physical 15 60 85%

Has a 30% chance to make the target flinch.

Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Steamroller Bug physical 20 65 100%

Has a 30% chance to make the target flinch.

Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Zing Zap Electric physical 10 80 100%

Has a 30% chance to make the target flinch.

Move Search

Unless otherwise specified: matching moves must match ALL of the criteria, but can match ANY selections within a group.

Anything left blank is ignored entirely.

Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.