90 results

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Name Type Class PP Power Acc Pri Effect
Aerial Ace Flying physical 20 60

Never misses.

Agility Psychic status 30

Raises the user's Speed by two stages.

Air Cutter Flying special 25 60 95%

Has an increased chance for a critical hit.

Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Double Team Normal status 15

Raises the user's evasion by one stage.

Dragon Breath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Dragon Rage Dragon special 10 * 100%

Inflicts 40 points of damage.

Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

Foresight Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

Incinerate Fire special 15 60 100%

Destroys the target's held berry.

Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Mimic Normal status 10

Copies the target's last used move.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

Reflect Psychic status 20

Reduces damage from physical attacks by half.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Rock Polish Rock status 20

Raises the user's Speed by two stages.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

Roost Flying status 10

Heals the user by half its max HP.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Sky Drop Flying physical 10 60 100%

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Supersonic Normal status 20 55%

Confuses the target.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Swift Normal special 20 60

Never misses.

Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

Thief Dark physical 25 60 100%

Takes the target's item.

Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Whirlwind Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Wing Attack Flying physical 35 60 100%

Inflicts regular damage with no additional effect.

Move Search

Unless otherwise specified: matching moves must match ALL of the criteria, but can match ANY selections within a group.

Anything left blank is ignored entirely.

Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

Version

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.