84 results
| Name | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|
| Astonish | ![]() |
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15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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| Attract | ![]() |
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15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| Bind | ![]() |
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20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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| Calm Mind | ![]() |
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20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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| Captivate | ![]() |
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20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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| Charge Beam | ![]() |
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10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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| Confide | ![]() |
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20 | — | — | Lowers the target's Special Attack by one stage. |
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| Confusion | ![]() |
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25 | 50 | 100% | Has a 10% chance to confuse the target. |
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| Cosmic Power | ![]() |
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20 | — | — | Raises the user's Defense and Special Defense by one stage. |
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| Crafty Shield | ![]() |
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10 | — | — | 3 | Protects all friendly Pokémon from non-damaging moves. |
| Curse | ![]() |
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10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| Dazzling Gleam | ![]() |
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10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| Defense Curl | ![]() |
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40 | — | — | Raises user's Defense by one stage. |
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| Disable | ![]() |
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20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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| Double-Edge | ![]() |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| Double Team | ![]() |
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15 | — | — | Raises the user's evasion by one stage. |
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| Dream Eater | ![]() |
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15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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| Echoed Voice | ![]() |
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15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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| Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
| Energy Ball | ![]() |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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| Extrasensory | ![]() |
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20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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| Facade | ![]() |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| Flash | ![]() |
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20 | — | 100% | Lowers the target's accuracy by one stage. |
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| Frustration | ![]() |
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20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| Future Sight | ![]() |
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10 | 120 | 100% | Hits the target two turns later. |
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| Grass Knot | ![]() |
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20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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| Gravity | ![]() |
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5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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| Growl | ![]() |
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40 | — | 100% | Lowers the target's Attack by one stage. |
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| Heal Bell | ![]() |
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5 | — | — | Cures the entire party of major status effects. |
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| Healing Wish | ![]() |
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10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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| Heal Pulse | ![]() |
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10 | — | — | Heals the target for half its max HP. |
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| Helping Hand | ![]() |
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20 | — | — | 5 | Ally's next move inflicts half more damage. |
| Hidden Power | ![]() |
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15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| Hyper Voice | ![]() |
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10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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| Hypnosis | ![]() |
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20 | — | 60% | Puts the target to sleep. |
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| Icy Wind | ![]() |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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| Knock Off | ![]() |
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20 | 65 | 100% | Target drops its held item. |
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| Last Resort | ![]() |
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5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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| Light Screen | ![]() |
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30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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| Magic Coat | ![]() |
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15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
| Mimic | ![]() |
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10 | — | — | Copies the target's last used move. |
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| Natural Gift | ![]() |
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15 | * | 100% | Power and type depend on the held berry. |
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| Nightmare | ![]() |
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15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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| Perish Song | ![]() |
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5 | — | — | User and target both faint after three turns. |
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| Protect | ![]() |
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10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
| Psychic | ![]() |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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| Psych Up | ![]() |
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10 | — | — | Discards the user's stat changes and copies the target's. |
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| Psyshock | ![]() |
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10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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| Psywave | ![]() |
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15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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| Rain Dance | ![]() |
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5 | — | — | Changes the weather to rain for five turns. |
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| Recover | ![]() |
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10 | — | — | Heals the user by half its max HP. |
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| Recycle | ![]() |
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10 | — | — | User recovers the item it last used up. |
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| Reflect | ![]() |
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20 | — | — | Reduces damage from physical attacks by half. |
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| Rest | ![]() |
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10 | — | — | User sleeps for two turns, completely healing itself. |
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| Return | ![]() |
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20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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| Rollout | ![]() |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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| Round | ![]() |
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15 | 60 | 100% | Has double power if it's used more than once per turn. |
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| Safeguard | ![]() |
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25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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| Secret Power | ![]() |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| Shadow Ball | ![]() |
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15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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| Shock Wave | ![]() |
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20 | 60 | — | Never misses. |
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| Signal Beam | ![]() |
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15 | 75 | 100% | Has a 10% chance to confuse the target. |
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| Skill Swap | ![]() |
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10 | — | — | User and target swap abilities. |
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| Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| Snatch | ![]() |
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10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
| Snore | ![]() |
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15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| Stored Power | ![]() |
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10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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| Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| Sunny Day | ![]() |
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5 | — | — | Changes the weather to sunny for five turns. |
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| Swagger | ![]() |
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15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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| Synchronoise | ![]() |
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10 | 120 | 100% | Hits any Pokémon that shares a type with the user. |
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| Take Down | ![]() |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| Taunt | ![]() |
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20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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| Telekinesis | ![]() |
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15 | — | — | Moves have 100% accuracy against the target for three turns. |
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| Thunder Wave | ![]() |
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20 | — | 90% | Paralyzes the target. |
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| Torment | ![]() |
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15 | — | 100% | Prevents the target from using the same move twice in a row. |
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| Toxic | ![]() |
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10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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| Trick | ![]() |
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10 | — | 100% | User and target swap items. |
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| Trick Room | ![]() |
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5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
| Uproar | ![]() |
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10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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| Wish | ![]() |
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10 | — | — | User will recover half its max HP at the end of the next turn. |
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| Wrap | ![]() |
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20 | 15 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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| Yawn | ![]() |
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10 | — | — | Target sleeps at the end of the next turn. |
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| Zen Headbutt | ![]() |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |
















