88 results
| Name | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|
| Amnesia | ![]() |
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20 | — | — | Raises the user's Special Defense by two stages. |
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| Ancient Power | ![]() |
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5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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| Aqua Ring | ![]() |
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20 | — | — | Restores 1/16 of the user's max HP each turn. |
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| Attract | ![]() |
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15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| Barrier | ![]() |
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20 | — | — | Raises the user's Defense by two stages. |
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| Bide | ![]() |
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10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
| Blizzard | ![]() |
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5 | 110 | 70% | Has a 10% chance to freeze the target. |
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| Body Slam | ![]() |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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| Brine | ![]() |
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10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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| Bubble | ![]() |
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30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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| Bubble Beam | ![]() |
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20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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| Bulldoze | ![]() |
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20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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| Calm Mind | ![]() |
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20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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| Camouflage | ![]() |
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20 | — | — | User's type changes to match the terrain. |
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| Captivate | ![]() |
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20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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| Confide | ![]() |
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20 | — | — | Lowers the target's Special Attack by one stage. |
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| Confuse Ray | ![]() |
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10 | — | 100% | Confuses the target. |
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| Curse | ![]() |
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10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| Defense Curl | ![]() |
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40 | — | — | Raises user's Defense by one stage. |
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| Dig | ![]() |
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10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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| Double-Edge | ![]() |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| Double Team | ![]() |
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15 | — | — | Raises the user's evasion by one stage. |
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| Earth Power | ![]() |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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| Earthquake | ![]() |
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10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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| Endeavor | ![]() |
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5 | * | 100% | Lowers the target's HP to equal the user's. |
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| Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
| Explosion | ![]() |
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5 | 250 | 100% | User faints. |
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| Facade | ![]() |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| Flail | ![]() |
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15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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| Frustration | ![]() |
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20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| Hail | ![]() |
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10 | — | — | Changes the weather to a hailstorm for five turns. |
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| Harden | ![]() |
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30 | — | — | Raises the user's Defense by one stage. |
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| Headbutt | ![]() |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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| Head Smash | ![]() |
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5 | 150 | 80% | User receives 1/2 the damage inflicted in recoil. |
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| Hidden Power | ![]() |
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15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| Ice Beam | ![]() |
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10 | 90 | 100% | Has a 10% chance to freeze the target. |
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| Icicle Spear | ![]() |
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30 | 25 | 100% | Hits 2-5 times in one turn. |
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| Icy Wind | ![]() |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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| Ingrain | ![]() |
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20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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| Iron Defense | ![]() |
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15 | — | — | Raises the user's Defense by two stages. |
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| Light Screen | ![]() |
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30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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| Liquidation | ![]() |
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10 | 85 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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| Lucky Chant | ![]() |
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30 | — | — | Prevents the target from scoring critical hits for five turns. |
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| Magic Coat | ![]() |
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15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
| Mimic | ![]() |
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10 | — | — | Copies the target's last used move. |
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| Mirror Coat | ![]() |
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20 | * | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
| Mist | ![]() |
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30 | — | — | Protects the user's stats from being changed by enemy moves. |
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| Mud-Slap | ![]() |
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10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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| Natural Gift | ![]() |
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15 | * | 100% | Power and type depend on the held berry. |
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| Nature Power | ![]() |
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20 | — | — | Uses a move which depends upon the terrain. |
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| Power Gem | ![]() |
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20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| Protect | ![]() |
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10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
| Psychic | ![]() |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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| Rain Dance | ![]() |
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5 | — | — | Changes the weather to rain for five turns. |
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| Recover | ![]() |
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10 | — | — | Heals the user by half its max HP. |
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| Reflect | ![]() |
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20 | — | — | Reduces damage from physical attacks by half. |
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| Refresh | ![]() |
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20 | — | — | Cleanses the user of a burn, paralysis, or poison. |
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| Rest | ![]() |
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10 | — | — | User sleeps for two turns, completely healing itself. |
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| Return | ![]() |
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20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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| Rock Blast | ![]() |
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10 | 25 | 90% | Hits 2-5 times in one turn. |
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| Rock Polish | ![]() |
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20 | — | — | Raises the user's Speed by two stages. |
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| Rock Slide | ![]() |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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| Rock Smash | ![]() |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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| Rock Tomb | ![]() |
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15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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| Rollout | ![]() |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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| Round | ![]() |
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15 | 60 | 100% | Has double power if it's used more than once per turn. |
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| Safeguard | ![]() |
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25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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| Sandstorm | ![]() |
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10 | — | — | Changes the weather to a sandstorm for five turns. |
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| Scald | ![]() |
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15 | 80 | 100% | Has a 30% chance to burn the target. |
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| Screech | ![]() |
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40 | — | 85% | Lowers the target's Defense by two stages. |
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| Secret Power | ![]() |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| Self-Destruct | ![]() |
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5 | 200 | 100% | User faints. |
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| Shadow Ball | ![]() |
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15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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| Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| Snore | ![]() |
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15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| Spike Cannon | ![]() |
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15 | 20 | 100% | Hits 2-5 times in one turn. |
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| Stealth Rock | ![]() |
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20 | — | — | Causes damage when opposing Pokémon switch in. |
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| Stone Edge | ![]() |
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5 | 100 | 80% | Has an increased chance for a critical hit. |
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| Strength | ![]() |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| Sucker Punch | ![]() |
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5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
| Sunny Day | ![]() |
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5 | — | — | Changes the weather to sunny for five turns. |
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| Surf | ![]() |
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15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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| Swagger | ![]() |
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15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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| Tackle | ![]() |
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35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| Toxic | ![]() |
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10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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| Water Pulse | ![]() |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| Whirlpool | ![]() |
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15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
















