78 results

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Name Type Class PP Power Acc Pri Effect
Aerial Ace Flying physical 20 60

Never misses.

Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crabhammer Water physical 10 100 90%

Has an increased chance for a critical hit.

Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Double Hit Normal physical 10 35 90%

Hits twice in one turn.

Double Team Normal status 15

Raises the user's evasion by one stage.

Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

Guillotine Normal physical 5 * 30%

Causes a one-hit KO.

Hail Ice status 10

Changes the weather to a hailstorm for five turns.

Harden Normal status 30

Raises the user's Defense by one stage.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense Steel status 15

Raises the user's Defense by two stages.

Knock Off Dark physical 20 65 100%

Target drops its held item.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Mimic Normal status 10

Copies the target's last used move.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Nature Power Normal status 20

Uses a move which depends upon the terrain.

Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Razor Shell Water physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Scald Water special 15 80 100%

Has a 30% chance to burn the target.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Swift Normal special 20 60

Never misses.

Swords Dance Normal status 20

Raises the user's Attack by two stages.

Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Vice Grip Normal physical 30 55 100%

Inflicts regular damage with no additional effect.

Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.