98 results

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Name Type Class PP Power Acc Pri Effect
Assist Normal status 20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Barrier Psychic status 20

Raises the user's Defense by two stages.

Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Double Team Normal status 15

Raises the user's evasion by one stage.

Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

Flatter Dark status 15 100%

Raises the target's Special Attack by one stage and confuses the target.

Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Future Sight Psychic special 10 120 100%

Hits the target two turns later.

Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Guard Swap Psychic status 10

User swaps Defense and Special Defense changes with the target.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Hypnosis Psychic status 20 60%

Puts the target to sleep.

Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Magic Room Psychic status 10

Negates held items for five turns.

Meditate Psychic status 40

Raises the user's Attack by one stage.

Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Metronome Normal status 10

Randomly selects and uses any move in the game.

Mimic Normal status 10

Copies the target's last used move.

Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Nightmare Ghost status 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

Poison Gas Poison status 40 90%

Poisons the target.

Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Power Split Psychic status 10

Averages Attack and Special Attack with the target.

Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Psychic Terrain Psychic status 10

Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.

Psycho Cut Psychic physical 20 70 100%

Has an increased chance for a critical hit.

Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

Psywave Psychic special 15 * 100%

Inflicts damage between 50% and 150% of the user's level.

Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Recycle Normal status 10

User recovers the item it last used up.

Reflect Psychic status 20

Reduces damage from physical attacks by half.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Role Play Psychic status 10

Copies the target's ability.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Skill Swap Psychic status 10

User and target swap abilities.

Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Submission Fighting physical 20 80 80%

User receives 1/4 the damage it inflicts in recoil.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Synchronoise Psychic special 10 120 100%

Hits any Pokémon that shares a type with the user.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

Teleport Psychic status 20

Immediately ends wild battles. No effect otherwise.

Thief Dark physical 25 60 100%

Takes the target's item.

Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Thunder Wave Electric status 20 90%

Paralyzes the target.

Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

Trick Psychic status 10 100%

User and target swap items.

Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

Wake-Up Slap Fighting physical 10 70 100%

If the target is asleep, has double power and wakes it up.

Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Move Search

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Essentials

Damage class
Introduced in
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Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.