82 results

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Name Type Class PP Power Acc Pri Effect
Acid Poison special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Acid Spray Poison special 20 40 100%

Lowers the target's Special Defense by two stages.

Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Beat Up Dark physical 10 * 100%

Hits once for every conscious Pokémon the trainer has.

Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

Coil Poison status 20

Raises the user's Attack, Defense, and accuracy by one stage each.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Double Team Normal status 15

Raises the user's evasion by one stage.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Fissure Ground physical 5 * 30%

Causes a one-hit KO.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Gastro Acid Poison status 10 100%

Nullifies target's ability until it leaves battle.

Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Glare Normal status 30 100%

Paralyzes the target.

Gunk Shot Poison physical 5 120 80%

Has a 30% chance to poison the target.

Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Mega Drain Grass special 15 40 100%

Drains half the damage inflicted to heal the user.

Mimic Normal status 10

Copies the target's last used move.

Mud Bomb Ground special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

Poison Fang Poison physical 15 50 100%

Has a 50% chance to badly poison the target.

Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

Poison Tail Poison physical 25 50 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

Screech Normal status 40 85%

Lowers the target's Defense by two stages.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

Stockpile Normal status 20

Stores energy up to three times for use with Spit Up and Swallow.

Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Swallow Normal status 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Switcheroo Dark status 10 100%

User and target swap items.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Thief Dark physical 25 60 100%

Takes the target's item.

Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Move Search

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Essentials

Damage class
Introduced in
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Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.