72 results

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Name Type Class PP Power Acc Pri Effect
Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Barrage Normal physical 20 15 85%

Hits 2-5 times in one turn.

Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

Block Normal status 5

Prevents the target from leaving battle.

Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Double Team Normal status 15

Raises the user's evasion by one stage.

Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Egg Bomb Normal physical 10 100 75%

Inflicts regular damage with no additional effect.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Explosion Normal physical 5 250 100%

User faints.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Hypnosis Psychic status 20 60%

Puts the target to sleep.

Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leaf Storm Grass special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mega Drain Grass special 15 40 100%

Drains half the damage inflicted to heal the user.

Mimic Normal status 10

Copies the target's last used move.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Nature Power Normal status 20

Uses a move which depends upon the terrain.

Nightmare Ghost status 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

Psywave Psychic special 15 * 100%

Inflicts damage between 50% and 150% of the user's level.

Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

Reflect Psychic status 20

Reduces damage from physical attacks by half.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Self-Destruct Normal physical 5 200 100%

User faints.

Skill Swap Psychic status 10

User and target swap abilities.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Swords Dance Normal status 20

Raises the user's Attack by two stages.

Synthesis Grass status 5

Heals the user by half its max HP. Affected by weather.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

Teleport Psychic status 20

Immediately ends wild battles. No effect otherwise.

Thief Dark physical 25 60 100%

Takes the target's item.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

Wood Hammer Grass physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Move Search

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Essentials

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Introduced in
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  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

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Pokémon

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.