80 results

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Name Type Class PP Power Acc Pri Effect
Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Autotomize Steel status 15

Raises the user's Speed by two stages and halves the user's weight.

Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

Block Normal status 5

Prevents the target from leaving battle.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl Normal status 40

Raises user's Defense by one stage.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Double Team Normal status 15

Raises the user's evasion by one stage.

Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Explosion Normal physical 5 250 100%

User faints.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Fissure Ground physical 5 * 30%

Causes a one-hit KO.

Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

Harden Normal status 30

Raises the user's Defense by one stage.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Incinerate Fire special 15 60 100%

Destroys the target's held berry.

Iron Defense Steel status 15

Raises the user's Defense by two stages.

Magnitude Ground physical 30 * 100%

Power varies randomly from 10 to 150.

Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Metronome Normal status 10

Randomly selects and uses any move in the game.

Mimic Normal status 10

Copies the target's last used move.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Mud Sport Ground status 15

Halves all Electric-type damage.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Nature Power Normal status 20

Uses a move which depends upon the terrain.

Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Rock Blast Rock physical 10 25 90%

Hits 2-5 times in one turn.

Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

Rock Polish Rock status 20

Raises the user's Speed by two stages.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Self-Destruct Normal physical 5 200 100%

User faints.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

Submission Fighting physical 20 80 80%

User receives 1/4 the damage it inflicts in recoil.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Move Search

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Essentials

Damage class
Introduced in
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Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.