79 results

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Name Type Class PP Power Acc Pri Effect
Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

Aerial Ace Flying physical 20 60

Never misses.

Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Double Team Normal status 15

Raises the user's evasion by one stage.

Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

Feint Attack Dark physical 20 60

Never misses.

Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

Guillotine Normal physical 5 * 30%

Causes a one-hit KO.

Harden Normal status 30

Raises the user's Defense by one stage.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Knock Off Dark physical 20 65 100%

Target drops its held item.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Rock Polish Rock status 20

Raises the user's Speed by two stages.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

Roost Flying status 10

Heals the user by half its max HP.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

Screech Normal status 40 85%

Lowers the target's Defense by two stages.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Sky Uppercut Fighting physical 15 85 90%

Inflicts regular damage and can hit Bounce and Fly users.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

Struggle Bug Bug special 20 50 100%

Has a 100% chance to lower the target's Special Attack by one stage.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Swift Normal special 20 60

Never misses.

Swords Dance Normal status 20

Raises the user's Attack by two stages.

Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

Thief Dark physical 25 60 100%

Takes the target's item.

Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

U-turn Bug physical 20 70 100%

User must switch out after attacking.

Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

Move Search

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e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.