55 results

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Name Type Class PP Power Acc Pri Effect
Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

Coil Poison status 20

Raises the user's Attack, Defense, and accuracy by one stage each.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Double Team Normal status 15

Raises the user's evasion by one stage.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Feint Attack Dark physical 20 60

Never misses.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

Hail Ice status 10

Changes the weather to a hailstorm for five turns.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Mimic Normal status 10

Copies the target's last used move.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Scald Water special 15 80 100%

Has a 30% chance to burn the target.

Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

Screech Normal status 40 85%

Lowers the target's Defense by two stages.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Swift Normal special 20 60

Never misses.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Move Search

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Essentials

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Introduced in
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Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.