101 results

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Name Type Class PP Power Acc Pri Effect
Aerial Ace Flying physical 20 60

Never misses.

Aeroblast Flying special 5 100 95%

Has an increased chance for a critical hit.

Air Cutter Flying special 25 60 95%

Has an increased chance for a critical hit.

Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Double Team Normal status 15

Raises the user's evasion by one stage.

Dragon Breath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Extrasensory Psychic special 20 80 100%

Has a 10% chance to make the target flinch.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Future Sight Psychic special 10 120 100%

Hits the target two turns later.

Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

Gust Flying special 35 40 100%

Inflicts regular damage and can hit Pokémon in the air.

Hail Ice status 10

Changes the weather to a hailstorm for five turns.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

Mimic Normal status 10

Copies the target's last used move.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Nightmare Ghost status 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

Punishment Dark physical 5 * 100%

Power increases against targets with more raised stats, up to a maximum of 200.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Recover Normal status 10

Heals the user by half its max HP.

Reflect Psychic status 20

Reduces damage from physical attacks by half.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Roost Flying status 10

Heals the user by half its max HP.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Shock Wave Electric special 20 60

Never misses.

Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Skill Swap Psychic status 10

User and target swap abilities.

Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Sky Drop Flying physical 10 60 100%

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Swift Normal special 20 60

Never misses.

Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Thunder Wave Electric status 20 90%

Paralyzes the target.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Trick Psychic status 10 100%

User and target swap items.

Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Weather Ball Normal special 10 50 100%

If there be weather, this move has doubled power and the weather's type.

Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Whirlwind Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Move Search

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Essentials

Damage class
Introduced in
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Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.