57 results
| Name | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|
| Agility | ![]() |
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30 | — | — | Raises the user's Speed by two stages. |
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| Aqua Jet | ![]() |
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20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
| Aqua Ring | ![]() |
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20 | — | — | Restores 1/16 of the user's max HP each turn. |
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| Attract | ![]() |
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15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| Blizzard | ![]() |
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5 | 110 | 70% | Has a 10% chance to freeze the target. |
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| Bounce | ![]() |
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5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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| Brine | ![]() |
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10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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| Captivate | ![]() |
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20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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| Charm | ![]() |
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20 | — | 100% | Lowers the target's Attack by two stages. |
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| Confide | ![]() |
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20 | — | — | Lowers the target's Special Attack by one stage. |
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| Dive | ![]() |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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| Double-Edge | ![]() |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| Double Team | ![]() |
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15 | — | — | Raises the user's evasion by one stage. |
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| Draining Kiss | ![]() |
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10 | 50 | 100% | Drains 75% of the damage inflicted to heal the user. |
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| Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
| Entrainment | ![]() |
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15 | — | 100% | Copies the user's ability onto the target. |
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| Facade | ![]() |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| Flail | ![]() |
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15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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| Frustration | ![]() |
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20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| Hail | ![]() |
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10 | — | — | Changes the weather to a hailstorm for five turns. |
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| Heal Pulse | ![]() |
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10 | — | — | Heals the target for half its max HP. |
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| Heart Stamp | ![]() |
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25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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| Hidden Power | ![]() |
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15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| Hydro Pump | ![]() |
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5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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| Ice Beam | ![]() |
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10 | 90 | 100% | Has a 10% chance to freeze the target. |
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| Icy Wind | ![]() |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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| Lucky Chant | ![]() |
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30 | — | — | Prevents the target from scoring critical hits for five turns. |
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| Mimic | ![]() |
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10 | — | — | Copies the target's last used move. |
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| Mud Sport | ![]() |
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15 | — | — | Halves all Electric-type damage. |
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| Natural Gift | ![]() |
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15 | * | 100% | Power and type depend on the held berry. |
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| Protect | ![]() |
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10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
| Psych Up | ![]() |
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10 | — | — | Discards the user's stat changes and copies the target's. |
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| Rain Dance | ![]() |
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5 | — | — | Changes the weather to rain for five turns. |
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| Rest | ![]() |
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10 | — | — | User sleeps for two turns, completely healing itself. |
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| Return | ![]() |
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20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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| Round | ![]() |
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15 | 60 | 100% | Has double power if it's used more than once per turn. |
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| Safeguard | ![]() |
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25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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| Scald | ![]() |
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15 | 80 | 100% | Has a 30% chance to burn the target. |
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| Secret Power | ![]() |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| Snore | ![]() |
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15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| Soak | ![]() |
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20 | — | 100% | Changes the target's type to Water. |
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| Splash | ![]() |
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40 | — | — | Does nothing. |
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| Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| Supersonic | ![]() |
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20 | — | 55% | Confuses the target. |
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| Surf | ![]() |
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15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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| Swagger | ![]() |
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15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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| Sweet Kiss | ![]() |
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10 | — | 75% | Confuses the target. |
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| Swift | ![]() |
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20 | 60 | — | Never misses. |
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| Tackle | ![]() |
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35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| Take Down | ![]() |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| Toxic | ![]() |
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10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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| Waterfall | ![]() |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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| Water Gun | ![]() |
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25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| Water Pulse | ![]() |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| Water Sport | ![]() |
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15 | — | — | Halves all Fire-type damage. |
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| Whirlpool | ![]() |
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15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |











