79 results
| Name | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|
| Ancient Power | ![]() |
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5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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| Attract | ![]() |
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15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| Bide | ![]() |
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10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
| Bind | ![]() |
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20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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| Block | ![]() |
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5 | — | — | Prevents the target from leaving battle. |
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| Body Slam | ![]() |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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| Brutal Swing | ![]() |
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20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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| Bulldoze | ![]() |
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20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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| Captivate | ![]() |
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20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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| Confide | ![]() |
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20 | — | — | Lowers the target's Special Attack by one stage. |
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| Curse | ![]() |
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10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| Defense Curl | ![]() |
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40 | — | — | Raises user's Defense by one stage. |
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| Dig | ![]() |
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10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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| Double-Edge | ![]() |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| Double Team | ![]() |
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15 | — | — | Raises the user's evasion by one stage. |
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| Dragon Breath | ![]() |
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20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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| Dragon Pulse | ![]() |
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10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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| Dragon Tail | ![]() |
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10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
| Earth Power | ![]() |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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| Earthquake | ![]() |
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10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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| Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
| Explosion | ![]() |
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5 | 250 | 100% | User faints. |
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| Facade | ![]() |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| Fissure | ![]() |
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5 | * | 30% | Causes a one-hit KO. |
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| Flail | ![]() |
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15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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| Flash Cannon | ![]() |
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10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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| Frustration | ![]() |
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20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| Gyro Ball | ![]() |
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5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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| Harden | ![]() |
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30 | — | — | Raises the user's Defense by one stage. |
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| Headbutt | ![]() |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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| Heavy Slam | ![]() |
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10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
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| Hidden Power | ![]() |
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15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| Iron Head | ![]() |
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15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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| Iron Tail | ![]() |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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| Mimic | ![]() |
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10 | — | — | Copies the target's last used move. |
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| Mud-Slap | ![]() |
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10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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| Mud Sport | ![]() |
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15 | — | — | Halves all Electric-type damage. |
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| Natural Gift | ![]() |
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15 | * | 100% | Power and type depend on the held berry. |
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| Nature Power | ![]() |
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20 | — | — | Uses a move which depends upon the terrain. |
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| Payback | ![]() |
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10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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| Protect | ![]() |
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10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
| Psych Up | ![]() |
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10 | — | — | Discards the user's stat changes and copies the target's. |
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| Rage | ![]() |
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20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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| Rest | ![]() |
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10 | — | — | User sleeps for two turns, completely healing itself. |
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| Return | ![]() |
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20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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| Roar | ![]() |
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20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Rock Blast | ![]() |
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10 | 25 | 90% | Hits 2-5 times in one turn. |
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| Rock Climb | ![]() |
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20 | 90 | 85% | Has a 20% chance to confuse the target. |
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| Rock Polish | ![]() |
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20 | — | — | Raises the user's Speed by two stages. |
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| Rock Slide | ![]() |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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| Rock Smash | ![]() |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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| Rock Throw | ![]() |
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15 | 50 | 90% | Inflicts regular damage with no additional effect. |
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| Rock Tomb | ![]() |
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15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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| Rollout | ![]() |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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| Rototiller | ![]() |
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10 | — | — | Raises the Attack and Special Attack of all Grass Pokémon in battle. |
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| Round | ![]() |
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15 | 60 | 100% | Has double power if it's used more than once per turn. |
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| Sandstorm | ![]() |
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10 | — | — | Changes the weather to a sandstorm for five turns. |
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| Sand Tomb | ![]() |
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15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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| Screech | ![]() |
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40 | — | 85% | Lowers the target's Defense by two stages. |
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| Secret Power | ![]() |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| Self-Destruct | ![]() |
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5 | 200 | 100% | User faints. |
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| Skull Bash | ![]() |
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10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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| Slam | ![]() |
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20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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| Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| Smack Down | ![]() |
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15 | 50 | 100% | Removes any immunity to Ground damage. |
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| Snore | ![]() |
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15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| Stealth Rock | ![]() |
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20 | — | — | Causes damage when opposing Pokémon switch in. |
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| Stone Edge | ![]() |
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5 | 100 | 80% | Has an increased chance for a critical hit. |
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| Strength | ![]() |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| Sunny Day | ![]() |
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5 | — | — | Changes the weather to sunny for five turns. |
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| Swagger | ![]() |
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15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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| Tackle | ![]() |
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35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| Take Down | ![]() |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| Taunt | ![]() |
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20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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| Torment | ![]() |
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15 | — | 100% | Prevents the target from using the same move twice in a row. |
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| Toxic | ![]() |
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10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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| Twister | ![]() |
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20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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| Wide Guard | ![]() |
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10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |














