70 results

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Name Type Class PP Power Acc Pri Effect
Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Baby-Doll Eyes Fairy status 30 100% 1

Lowers the target's Attack by one stage.

Bestow Normal status 15

Gives the user's held item to the target.

Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Covet Normal physical 25 60 100%

Takes the target's item.

Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

Defense Curl Normal status 40

Raises user's Defense by one stage.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

Double Team Normal status 15

Raises the user's evasion by one stage.

Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

Electroweb Electric special 15 55 95%

Lowers the target's Speed by one stage.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Fake Tears Dark status 20 100%

Lowers the target's Special Defense by two stages.

Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

Flatter Dark status 15 100%

Raises the target's Special Attack by one stage and confuses the target.

Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

Follow Me Normal status 20 2

Redirects the target's single-target effects to the user for this turn.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Gunk Shot Poison physical 5 120 80%

Has a 30% chance to poison the target.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Hyper Fang Normal physical 15 80 90%

Has a 10% chance to make the target flinch.

Ion Deluge Electric status 25 1

Changes all Normal moves to Electric moves for the rest of the turn.

Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Nuzzle Electric physical 20 20 100%

Has a 100% chance to paralyze the target.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Shock Wave Electric special 20 60

Never misses.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Sweet Kiss Fairy status 10 75%

Confuses the target.

Swift Normal special 20 60

Never misses.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Thunder Wave Electric status 20 90%

Paralyzes the target.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

U-turn Bug physical 20 70 100%

User must switch out after attacking.

Volt Switch Electric special 20 70 100%

User must switch out after attacking.

Move Search

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Introduced in
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Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

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Pokémon

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.