75 results

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Name Type Class PP Power Acc Pri Effect
Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Bestow Normal status 15

Gives the user's held item to the target.

Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Covet Normal physical 25 60 100%

Takes the target's item.

Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl Normal status 40

Raises user's Defense by one stage.

Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

Disarming Voice Fairy special 15 40

Never misses.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Double Slap Normal physical 10 15 85%

Hits 2-5 times in one turn.

Double Team Normal status 15

Raises the user's evasion by one stage.

Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

Electric Terrain Electric status 10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

Electroweb Electric special 15 55 95%

Lowers the target's Speed by one stage.

Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

Lucky Chant Normal status 30

Prevents the target from scoring critical hits for five turns.

Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Mimic Normal status 10

Copies the target's last used move.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Present Normal physical 15 * 90%

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Shock Wave Electric special 20 60

Never misses.

Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Sweet Kiss Fairy status 10 75%

Confuses the target.

Swift Normal special 20 60

Never misses.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

Thunder Wave Electric status 20 90%

Paralyzes the target.

Tickle Normal status 20 100%

Lowers the target's Attack and Defense by one stage.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Volt Switch Electric special 20 70 100%

User must switch out after attacking.

Volt Tackle Electric physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.

Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

Wish Normal status 10

User will recover half its max HP at the end of the next turn.

Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

Move Search

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  • Exact same effect as:

Category

Status ailment

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HP
Attack
Defense
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Speed
accuracy
evasion

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Pokémon

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.