65 results

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Name Type Class PP Power Acc Pri Effect
Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Belly Drum Normal status 10

User pays half its max HP to max out its Attack.

Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl Normal status 40

Raises user's Defense by one stage.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Double Slap Normal physical 10 15 85%

Hits 2-5 times in one turn.

Double Team Normal status 15

Raises the user's evasion by one stage.

Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Hail Ice status 10

Changes the weather to a hailstorm for five turns.

Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

Hypnosis Psychic status 20 60%

Puts the target to sleep.

Ice Ball Ice physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Mimic Normal status 10

Copies the target's last used move.

Mind Reader Normal status 5

Ensures that the user's next move will hit the target.

Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

Mud Bomb Ground special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Psywave Psychic special 15 * 100%

Inflicts damage between 50% and 150% of the user's level.

Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Refresh Normal status 20

Cleanses the user of a burn, paralysis, or poison.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Scald Water special 15 80 100%

Has a 30% chance to burn the target.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Splash Normal status 40

Does nothing.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Thief Dark physical 25 60 100%

Takes the target's item.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Wake-Up Slap Fighting physical 10 70 100%

If the target is asleep, has double power and wakes it up.

Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Water Sport Water status 15

Halves all Fire-type damage.

Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Move Search

Unless otherwise specified: matching moves must match ALL of the criteria, but can match ANY selections within a group.

Anything left blank is ignored entirely.

Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.