59 results
| Name | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|
| Amnesia | ![]() |
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20 | — | — | Raises the user's Special Defense by two stages. |
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| Attract | ![]() |
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15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| Beat Up | ![]() |
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10 | * | 100% | Hits once for every conscious Pokémon the trainer has. |
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| Bide | ![]() |
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10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
| Body Slam | ![]() |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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| Bullet Seed | ![]() |
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30 | 25 | 100% | Hits 2-5 times in one turn. |
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| Captivate | ![]() |
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20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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| Confide | ![]() |
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20 | — | — | Lowers the target's Special Attack by one stage. |
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| Defense Curl | ![]() |
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40 | — | — | Raises user's Defense by one stage. |
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| Defog | ![]() |
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15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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| Dig | ![]() |
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10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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| Double-Edge | ![]() |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| Double Team | ![]() |
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15 | — | — | Raises the user's evasion by one stage. |
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| Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
| Energy Ball | ![]() |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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| Explosion | ![]() |
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5 | 250 | 100% | User faints. |
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| Facade | ![]() |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| False Swipe | ![]() |
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40 | 40 | 100% | Cannot lower the target's HP below 1. |
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| Flash | ![]() |
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20 | — | 100% | Lowers the target's accuracy by one stage. |
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| Foul Play | ![]() |
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15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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| Frustration | ![]() |
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20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| Giga Drain | ![]() |
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10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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| Grass Knot | ![]() |
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20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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| Grassy Terrain | ![]() |
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10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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| Growth | ![]() |
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20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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| Harden | ![]() |
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30 | — | — | Raises the user's Defense by one stage. |
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| Headbutt | ![]() |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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| Hidden Power | ![]() |
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15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| Leech Seed | ![]() |
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10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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| Mimic | ![]() |
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10 | — | — | Copies the target's last used move. |
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| Nasty Plot | ![]() |
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20 | — | — | Raises the user's Special Attack by two stages. |
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| Natural Gift | ![]() |
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15 | * | 100% | Power and type depend on the held berry. |
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| Nature Power | ![]() |
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20 | — | — | Uses a move which depends upon the terrain. |
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| Power Swap | ![]() |
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10 | — | — | User swaps Attack and Special Attack changes with the target. |
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| Protect | ![]() |
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10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
| Quick Attack | ![]() |
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30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
| Razor Wind | ![]() |
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10 | 80 | 100% | Requires a turn to charge before attacking. |
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| Rest | ![]() |
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10 | — | — | User sleeps for two turns, completely healing itself. |
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| Retaliate | ![]() |
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5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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| Return | ![]() |
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20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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| Rock Smash | ![]() |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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| Rollout | ![]() |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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| Round | ![]() |
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15 | 60 | 100% | Has double power if it's used more than once per turn. |
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| Secret Power | ![]() |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| Seed Bomb | ![]() |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| Self-Destruct | ![]() |
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5 | 200 | 100% | User faints. |
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| Shadow Ball | ![]() |
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15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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| Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| Snore | ![]() |
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15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| Solar Beam | ![]() |
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10 | 120 | 100% | Requires a turn to charge before attacking. |
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| Spite | ![]() |
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10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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| Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| Sunny Day | ![]() |
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5 | — | — | Changes the weather to sunny for five turns. |
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| Swagger | ![]() |
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15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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| Swords Dance | ![]() |
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20 | — | — | Raises the user's Attack by two stages. |
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| Synthesis | ![]() |
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5 | — | — | Heals the user by half its max HP. Affected by weather. |
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| Take Down | ![]() |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| Toxic | ![]() |
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10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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| Worry Seed | ![]() |
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10 | — | 100% | Changes the target's ability to Insomnia. |














