54 results
| Name | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|
| Aromatherapy | ![]() |
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5 | — | — | Cures the entire party of major status effects. |
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| Bullet Seed | ![]() |
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30 | 25 | 100% | Hits 2-5 times in one turn. |
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| Confide | ![]() |
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20 | — | — | Lowers the target's Special Attack by one stage. |
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| Covet | ![]() |
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25 | 60 | 100% | Takes the target's item. |
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| Dazzling Gleam | ![]() |
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10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| Defense Curl | ![]() |
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40 | — | — | Raises user's Defense by one stage. |
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| Double Team | ![]() |
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15 | — | — | Raises the user's evasion by one stage. |
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| Earth Power | ![]() |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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| Endeavor | ![]() |
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5 | * | 100% | Lowers the target's HP to equal the user's. |
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| Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
| Energy Ball | ![]() |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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| Facade | ![]() |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| Flash | ![]() |
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20 | — | 100% | Lowers the target's accuracy by one stage. |
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| Frustration | ![]() |
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20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| Giga Drain | ![]() |
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10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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| Giga Impact | ![]() |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| Grass Knot | ![]() |
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20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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| Grass Whistle | ![]() |
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15 | — | 55% | Puts the target to sleep. |
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| Growth | ![]() |
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20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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| Headbutt | ![]() |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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| Healing Wish | ![]() |
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10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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| Hidden Power | ![]() |
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15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| Hyper Beam | ![]() |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| Last Resort | ![]() |
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5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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| Leech Seed | ![]() |
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10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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| Lucky Chant | ![]() |
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30 | — | — | Prevents the target from scoring critical hits for five turns. |
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| Magical Leaf | ![]() |
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20 | 60 | — | Never misses. |
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| Mud-Slap | ![]() |
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10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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| Natural Gift | ![]() |
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15 | * | 100% | Power and type depend on the held berry. |
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| Nature Power | ![]() |
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20 | — | — | Uses a move which depends upon the terrain. |
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| Protect | ![]() |
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10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
| Psychic | ![]() |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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| Psych Up | ![]() |
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10 | — | — | Discards the user's stat changes and copies the target's. |
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| Rest | ![]() |
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10 | — | — | User sleeps for two turns, completely healing itself. |
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| Return | ![]() |
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20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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| Round | ![]() |
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15 | 60 | 100% | Has double power if it's used more than once per turn. |
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| Safeguard | ![]() |
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25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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| Secret Power | ![]() |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| Seed Bomb | ![]() |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| Seed Flare | ![]() |
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5 | 120 | 85% | Has a 40% chance to lower the target's Special Defense by two stages. |
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| Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| Snore | ![]() |
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15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| Solar Beam | ![]() |
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10 | 120 | 100% | Requires a turn to charge before attacking. |
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| Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| Sunny Day | ![]() |
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5 | — | — | Changes the weather to sunny for five turns. |
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| Swagger | ![]() |
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15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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| Sweet Kiss | ![]() |
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10 | — | 75% | Confuses the target. |
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| Sweet Scent | ![]() |
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20 | — | 100% | Lowers the target's evasion by one stage. |
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| Swift | ![]() |
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20 | 60 | — | Never misses. |
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| Swords Dance | ![]() |
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20 | — | — | Raises the user's Attack by two stages. |
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| Synthesis | ![]() |
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5 | — | — | Heals the user by half its max HP. Affected by weather. |
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| Toxic | ![]() |
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10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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| Worry Seed | ![]() |
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10 | — | 100% | Changes the target's ability to Insomnia. |
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| Zen Headbutt | ![]() |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |










