54 results

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Name Type Class PP Power Acc Pri Effect
Aromatherapy Grass status 5

Cures the entire party of major status effects.

Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Covet Normal physical 25 60 100%

Takes the target's item.

Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

Defense Curl Normal status 40

Raises user's Defense by one stage.

Double Team Normal status 15

Raises the user's evasion by one stage.

Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Grass Whistle Grass status 15 55%

Puts the target to sleep.

Growth Normal status 20

Raises the user's Attack and Special Attack by one stage.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Healing Wish Psychic status 10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Leech Seed Grass status 10 90%

Seeds the target, stealing HP from it every turn.

Lucky Chant Normal status 30

Prevents the target from scoring critical hits for five turns.

Magical Leaf Grass special 20 60

Never misses.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Nature Power Normal status 20

Uses a move which depends upon the terrain.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Seed Flare Grass special 5 120 85%

Has a 40% chance to lower the target's Special Defense by two stages.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Sweet Kiss Fairy status 10 75%

Confuses the target.

Sweet Scent Normal status 20 100%

Lowers the target's evasion by one stage.

Swift Normal special 20 60

Never misses.

Swords Dance Normal status 20

Raises the user's Attack by two stages.

Synthesis Grass status 5

Heals the user by half its max HP. Affected by weather.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

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e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.