82 results

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Name Type Class PP Power Acc Pri Effect
Assist Normal status 20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Copycat Normal status 20

Uses the target's last used move.

Cosmic Power Psychic status 20

Raises the user's Defense and Special Defense by one stage.

Covet Normal physical 25 60 100%

Takes the target's item.

Defense Curl Normal status 40

Raises user's Defense by one stage.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Disarming Voice Fairy special 15 40

Never misses.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Double Slap Normal physical 10 15 85%

Hits 2-5 times in one turn.

Double Team Normal status 15

Raises the user's evasion by one stage.

Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears Dark status 20 100%

Lowers the target's Special Defense by two stages.

Feint Attack Dark physical 20 60

Never misses.

Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

Foresight Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Heal Bell Normal status 5

Cures the entire party of major status effects.

Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Mimic Normal status 10

Copies the target's last used move.

Mud Bomb Ground special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Shock Wave Electric special 20 60

Never misses.

Simple Beam Normal status 15 100%

Changes the target's ability to Simple.

Sing Normal status 15 55%

Puts the target to sleep.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Swift Normal special 20 60

Never misses.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Thunder Wave Electric status 20 90%

Paralyzes the target.

Tickle Normal status 20 100%

Lowers the target's Attack and Defense by one stage.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wake-Up Slap Fighting physical 10 70 100%

If the target is asleep, has double power and wakes it up.

Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

Wish Normal status 10

User will recover half its max HP at the end of the next turn.

Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Move Search

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Essentials

Damage class
Introduced in
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Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

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Pokémon

Moves must be learnable by at least one of these Pokémon:

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.