74 results

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Name Type Class PP Power Acc Pri Effect
Acupressure Normal status 30

Raises one of a friendly Pokémon's stats at random by two stages.

Aerial Ace Flying physical 20 60

Never misses.

Agility Psychic status 30

Raises the user's Speed by two stages.

Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Confuse Ray Ghost status 10 100%

Confuses the target.

Cross Poison Poison physical 20 70 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Double Team Normal status 15

Raises the user's evasion by one stage.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

Feint Attack Dark physical 20 60

Never misses.

Fell Stinger Bug physical 25 50 100%

Raises the user's Attack by two stages if it KOs the target.

Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Knock Off Dark physical 20 65 100%

Target drops its held item.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

Poison Fang Poison physical 15 50 100%

Has a 50% chance to badly poison the target.

Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

Poison Tail Poison physical 25 50 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

Screech Normal status 40 85%

Lowers the target's Defense by two stages.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

Struggle Bug Bug special 20 50 100%

Has a 100% chance to lower the target's Special Attack by one stage.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Swords Dance Normal status 20

Raises the user's Attack by two stages.

Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

Thief Dark physical 25 60 100%

Takes the target's item.

Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Toxic Spikes Poison status 20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Twineedle Bug physical 20 25 100%

Hits twice in the same turn. Has a 20% chance to poison the target.

Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

Whirlwind Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

Move Search

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Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

Version

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.