88 results

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Name Type Class PP Power Acc Pri Effect
Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Aurora Veil Ice status 20

Reduces damage five turns, but must be used during hail.

Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Copycat Normal status 20

Uses the target's last used move.

Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Covet Normal physical 25 60 100%

Takes the target's item.

Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Double Team Normal status 15

Raises the user's evasion by one stage.

Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears Dark status 20 100%

Lowers the target's Special Defense by two stages.

Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

Frost Breath Ice special 10 60 90%

Always scores a critical hit.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Hail Ice status 10

Changes the weather to a hailstorm for five turns.

Heal Bell Normal status 5

Cures the entire party of major status effects.

Heart Stamp Psychic physical 25 60 100%

Has a 30% chance to make the target flinch.

Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Lick Ghost physical 30 30 100%

Has a 30% chance to paralyze the target.

Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

Lovely Kiss Normal status 10 75%

Puts the target to sleep.

Lucky Chant Normal status 30

Prevents the target from scoring critical hits for five turns.

Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Magic Room Psychic status 10

Negates held items for five turns.

Mean Look Normal status 5

Prevents the target from leaving battle.

Meditate Psychic status 40

Raises the user's Attack by one stage.

Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Metronome Normal status 10

Randomly selects and uses any move in the game.

Mimic Normal status 10

Copies the target's last used move.

Miracle Eye Psychic status 40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Nightmare Ghost status 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

Perish Song Normal status 5

User and target both faint after three turns.

Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Powder Snow Ice special 25 40 100%

Has a 10% chance to freeze the target.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Recycle Normal status 10

User recovers the item it last used up.

Reflect Psychic status 20

Reduces damage from physical attacks by half.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Role Play Psychic status 10

Copies the target's ability.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Sing Normal status 15 55%

Puts the target to sleep.

Skill Swap Psychic status 10

User and target swap abilities.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Sweet Kiss Fairy status 10 75%

Confuses the target.

Sweet Scent Normal status 20 100%

Lowers the target's evasion by one stage.

Thief Dark physical 25 60 100%

Takes the target's item.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Trick Psychic status 10 100%

User and target swap items.

Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wake-Up Slap Fighting physical 10 70 100%

If the target is asleep, has double power and wakes it up.

Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Wish Normal status 10

User will recover half its max HP at the end of the next turn.

Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Move Search

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  • Exact same effect as:

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HP
Attack
Defense
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Speed
accuracy
evasion

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Pokémon

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.