98 results

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Name Type Class PP Power Acc Pri Effect
Aerial Ace Flying physical 20 60

Never misses.

Agility Psychic status 30

Raises the user's Speed by two stages.

Assist Normal status 20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

Beat Up Dark physical 10 * 100%

Hits once for every conscious Pokémon the trainer has.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crush Claw Normal physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Defense Curl Normal status 40

Raises user's Defense by one stage.

Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Double Hit Normal physical 10 35 90%

Hits twice in one turn.

Double Team Normal status 15

Raises the user's evasion by one stage.

Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Embargo Dark status 15 100%

Target cannot use held items.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

Feint Attack Dark physical 20 60

Never misses.

Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Foresight Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

Hail Ice status 10

Changes the weather to a hailstorm for five turns.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Ice Shard Ice physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Icicle Crash Ice physical 10 85 90%

Has a 30% chance to make the target flinch.

Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Knock Off Dark physical 20 65 100%

Target drops its held item.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

Mimic Normal status 10

Copies the target's last used move.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Nightmare Ghost status 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Punishment Dark physical 5 * 100%

Power increases against targets with more raised stats, up to a maximum of 200.

Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Reflect Psychic status 20

Reduces damage from physical attacks by half.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Screech Normal status 40 85%

Lowers the target's Defense by two stages.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Swift Normal special 20 60

Never misses.

Swords Dance Normal status 20

Raises the user's Attack by two stages.

Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

Thief Dark physical 25 60 100%

Takes the target's item.

Throat Chop Dark physical 15 80 100%

Prevents the target from using sound-based moves for two turns.

Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

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HP
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Speed
accuracy
evasion

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Pokémon

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.