112 results

Start over

Name Type Class PP Power Acc Pri Effect
After You Normal status 15

Makes the target act next this turn.

Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

Belly Drum Normal status 10

User pays half its max HP to max out its Attack.

Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

Block Normal status 5

Prevents the target from leaving battle.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

Chip Away Normal physical 20 70 100%

Ignores the target's stat modifiers.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Covet Normal physical 25 60 100%

Takes the target's item.

Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl Normal status 40

Raises user's Defense by one stage.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Double Team Normal status 15

Raises the user's evasion by one stage.

Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Fissure Ground physical 5 * 30%

Causes a one-hit KO.

Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

Gunk Shot Poison physical 5 120 80%

Has a 30% chance to poison the target.

Harden Normal status 30

Raises the user's Defense by one stage.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

High Horsepower Ground physical 10 95 95%

Inflicts regular damage with no additional effect.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Incinerate Fire special 15 60 100%

Destroys the target's held berry.

Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Lick Ghost physical 30 30 100%

Has a 30% chance to paralyze the target.

Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Metronome Normal status 10

Randomly selects and uses any move in the game.

Mimic Normal status 10

Copies the target's last used move.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Psywave Psychic special 15 * 100%

Inflicts damage between 50% and 150% of the user's level.

Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Recycle Normal status 10

User recovers the item it last used up.

Reflect Psychic status 20

Reduces damage from physical attacks by half.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Self-Destruct Normal physical 5 200 100%

User faints.

Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Shock Wave Electric special 20 60

Never misses.

Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

Submission Fighting physical 20 80 80%

User receives 1/4 the damage it inflicts in recoil.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Whirlwind Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

Yawn Normal status 10

Target sleeps at the end of the next turn.

Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Move Search

Unless otherwise specified: matching moves must match ALL of the criteria, but can match ANY selections within a group.

Anything left blank is ignored entirely.

Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

Version

Display and sorting

Drag or double-click us!

Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.