60 results

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Name Type Class PP Power Acc Pri Effect
Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Double Team Normal status 15

Raises the user's evasion by one stage.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

Frost Breath Ice special 10 60 90%

Always scores a critical hit.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Grass Whistle Grass status 15 55%

Puts the target to sleep.

Growth Normal status 20

Raises the user's Attack and Special Attack by one stage.

Hail Ice status 10

Changes the weather to a hailstorm for five turns.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Ice Shard Ice physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Ingrain Grass status 20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Leech Seed Grass status 10 90%

Seeds the target, stealing HP from it every turn.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

Magical Leaf Grass special 20 60

Never misses.

Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Powder Snow Ice special 25 40 100%

Has a 10% chance to freeze the target.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Razor Leaf Grass physical 25 55 95%

Has an increased chance for a critical hit.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Role Play Psychic status 10

Copies the target's ability.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Sheer Cold Ice special 5 * 30%

Causes a one-hit KO.

Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Swords Dance Normal status 20

Raises the user's Attack by two stages.

Synthesis Grass status 5

Heals the user by half its max HP. Affected by weather.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Wood Hammer Grass physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Move Search

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Essentials

Damage class
Introduced in
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Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.