76 results

Start over

Name Type Class PP Power Acc Pri Effect
Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Aurora Beam Ice special 20 65 100%

Has a 10% chance to lower the target's Attack by one stage.

Barrier Psychic status 20

Raises the user's Defense by two stages.

Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

Camouflage Normal status 20

User's type changes to match the terrain.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Confuse Ray Ghost status 10 100%

Confuses the target.

Cosmic Power Psychic status 20

Raises the user's Defense and Special Defense by one stage.

Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Double Team Normal status 15

Raises the user's evasion by one stage.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

Hail Ice status 10

Changes the weather to a hailstorm for five turns.

Harden Normal status 30

Raises the user's Defense by one stage.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Mimic Normal status 10

Copies the target's last used move.

Minimize Normal status 10

Raises the user's evasion by two stages.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Power Gem Rock special 20 80 100%

Inflicts regular damage with no additional effect.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Psywave Psychic special 15 * 100%

Inflicts damage between 50% and 150% of the user's level.

Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Rapid Spin Normal physical 40 20 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

Recover Normal status 10

Heals the user by half its max HP.

Recycle Normal status 10

User recovers the item it last used up.

Reflect Psychic status 20

Reduces damage from physical attacks by half.

Reflect Type Normal status 15

User becomes the target's type.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Scald Water special 15 80 100%

Has a 30% chance to burn the target.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Supersonic Normal status 20 55%

Confuses the target.

Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Swift Normal special 20 60

Never misses.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Teleport Psychic status 20

Immediately ends wild battles. No effect otherwise.

Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Thunder Wave Electric status 20 90%

Paralyzes the target.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

Move Search

Unless otherwise specified: matching moves must match ALL of the criteria, but can match ANY selections within a group.

Anything left blank is ignored entirely.

Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

Version

Display and sorting

Drag or double-click us!

Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.