78 results

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Name Type Class PP Power Acc Pri Effect
Absorb Grass special 25 20 100%

Drains half the damage inflicted to heal the user.

Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Constrict Normal physical 35 10 100%

Has a 10% chance to lower the target's Speed by one stage.

Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Double Team Normal status 15

Raises the user's evasion by one stage.

Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Grassy Terrain Grass status 10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Growth Normal status 20

Raises the user's Attack and Special Attack by one stage.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Ingrain Grass status 20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Knock Off Dark physical 20 65 100%

Target drops its held item.

Leaf Storm Grass special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Leech Seed Grass status 10 90%

Seeds the target, stealing HP from it every turn.

Mega Drain Grass special 15 40 100%

Drains half the damage inflicted to heal the user.

Mimic Normal status 10

Copies the target's last used move.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Nature Power Normal status 20

Uses a move which depends upon the terrain.

Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Poison Powder Poison status 35 75%

Poisons the target.

Power Swap Psychic status 10

User swaps Attack and Special Attack changes with the target.

Power Whip Grass physical 10 120 85%

Inflicts regular damage with no additional effect.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

Rage Powder Bug status 20 2

Redirects the target's single-target effects to the user for this turn.

Reflect Psychic status 20

Reduces damage from physical attacks by half.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Shock Wave Electric special 20 60

Never misses.

Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

Sleep Powder Grass status 15 75%

Puts the target to sleep.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

Stun Spore Grass status 30 75%

Paralyzes the target.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Sweet Scent Normal status 20 100%

Lowers the target's evasion by one stage.

Swords Dance Normal status 20

Raises the user's Attack by two stages.

Synthesis Grass status 5

Heals the user by half its max HP. Affected by weather.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Thief Dark physical 25 60 100%

Takes the target's item.

Tickle Normal status 20 100%

Lowers the target's Attack and Defense by one stage.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Vine Whip Grass physical 25 45 100%

Inflicts regular damage with no additional effect.

Wake-Up Slap Fighting physical 10 70 100%

If the target is asleep, has double power and wakes it up.

Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Wring Out Normal special 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 121 power.

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HP
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e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.