93 results
| Name | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|
| After You | ![]() |
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15 | — | — | Makes the target act next this turn. |
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| Ancient Power | ![]() |
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5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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| Attract | ![]() |
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15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| Baton Pass | ![]() |
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40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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| Bestow | ![]() |
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15 | — | — | Gives the user's held item to the target. |
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| Body Slam | ![]() |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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| Captivate | ![]() |
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20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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| Charm | ![]() |
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20 | — | 100% | Lowers the target's Attack by two stages. |
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| Confide | ![]() |
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20 | — | — | Lowers the target's Special Attack by one stage. |
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| Counter | ![]() |
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20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
| Covet | ![]() |
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25 | 60 | 100% | Takes the target's item. |
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| Curse | ![]() |
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10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| Dazzling Gleam | ![]() |
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10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| Defense Curl | ![]() |
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40 | — | — | Raises user's Defense by one stage. |
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| Detect | ![]() |
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5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
| Double-Edge | ![]() |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| Double Team | ![]() |
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15 | — | — | Raises the user's evasion by one stage. |
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| Dream Eater | ![]() |
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15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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| Echoed Voice | ![]() |
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15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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| Encore | ![]() |
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5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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| Endeavor | ![]() |
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5 | * | 100% | Lowers the target's HP to equal the user's. |
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| Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
| Extrasensory | ![]() |
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20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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| Facade | ![]() |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| Fire Blast | ![]() |
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5 | 110 | 85% | Has a 10% chance to burn the target. |
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| Flamethrower | ![]() |
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15 | 90 | 100% | Has a 10% chance to burn the target. |
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| Flash | ![]() |
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20 | — | 100% | Lowers the target's accuracy by one stage. |
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| Fling | ![]() |
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10 | * | 100% | Throws held item at the target; power depends on the item. |
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| Follow Me | ![]() |
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20 | — | — | 2 | Redirects the target's single-target effects to the user for this turn. |
| Foresight | ![]() |
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40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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| Frustration | ![]() |
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20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| Future Sight | ![]() |
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10 | 120 | 100% | Hits the target two turns later. |
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| Grass Knot | ![]() |
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20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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| Growl | ![]() |
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40 | — | 100% | Lowers the target's Attack by one stage. |
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| Headbutt | ![]() |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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| Heal Bell | ![]() |
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5 | — | — | Cures the entire party of major status effects. |
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| Hidden Power | ![]() |
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15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| Hyper Voice | ![]() |
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10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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| Incinerate | ![]() |
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15 | 60 | 100% | Destroys the target's held berry. |
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| Last Resort | ![]() |
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5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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| Light Screen | ![]() |
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30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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| Lucky Chant | ![]() |
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30 | — | — | Prevents the target from scoring critical hits for five turns. |
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| Magic Coat | ![]() |
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15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
| Mega Kick | ![]() |
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5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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| Mega Punch | ![]() |
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20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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| Metronome | ![]() |
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10 | — | — | Randomly selects and uses any move in the game. |
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| Mimic | ![]() |
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10 | — | — | Copies the target's last used move. |
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| Mirror Move | ![]() |
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20 | — | — | Uses the target's last used move. |
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| Morning Sun | ![]() |
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5 | — | — | Heals the user by half its max HP. Affected by weather. |
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| Mud-Slap | ![]() |
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10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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| Nasty Plot | ![]() |
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20 | — | — | Raises the user's Special Attack by two stages. |
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| Natural Gift | ![]() |
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15 | * | 100% | Power and type depend on the held berry. |
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| Peck | ![]() |
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35 | 35 | 100% | Inflicts regular damage with no additional effect. |
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| Present | ![]() |
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15 | * | 90% | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
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| Protect | ![]() |
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10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
| Psychic | ![]() |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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| Psycho Shift | ![]() |
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10 | — | 100% | Transfers the user's major status effect to the target. |
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| Psych Up | ![]() |
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10 | — | — | Discards the user's stat changes and copies the target's. |
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| Psyshock | ![]() |
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10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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| Rain Dance | ![]() |
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5 | — | — | Changes the weather to rain for five turns. |
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| Reflect | ![]() |
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20 | — | — | Reduces damage from physical attacks by half. |
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| Rest | ![]() |
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10 | — | — | User sleeps for two turns, completely healing itself. |
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| Return | ![]() |
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20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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| Rock Smash | ![]() |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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| Rollout | ![]() |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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| Round | ![]() |
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15 | 60 | 100% | Has double power if it's used more than once per turn. |
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| Safeguard | ![]() |
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25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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| Secret Power | ![]() |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| Seismic Toss | ![]() |
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20 | * | 100% | Inflicts damage equal to the user's level. |
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| Shadow Ball | ![]() |
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15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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| Shock Wave | ![]() |
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20 | 60 | — | Never misses. |
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| Signal Beam | ![]() |
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15 | 75 | 100% | Has a 10% chance to confuse the target. |
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| Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| Snore | ![]() |
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15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| Soft-Boiled | ![]() |
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10 | — | — | Heals the user by half its max HP. |
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| Solar Beam | ![]() |
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10 | 120 | 100% | Requires a turn to charge before attacking. |
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| Stored Power | ![]() |
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10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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| Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| Sunny Day | ![]() |
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5 | — | — | Changes the weather to sunny for five turns. |
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| Swagger | ![]() |
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15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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| Sweet Kiss | ![]() |
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10 | — | 75% | Confuses the target. |
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| Swift | ![]() |
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20 | 60 | — | Never misses. |
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| Telekinesis | ![]() |
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15 | — | — | Moves have 100% accuracy against the target for three turns. |
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| Thunder Wave | ![]() |
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20 | — | 90% | Paralyzes the target. |
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| Toxic | ![]() |
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10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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| Trick | ![]() |
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10 | — | 100% | User and target swap items. |
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| Uproar | ![]() |
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10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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| Water Pulse | ![]() |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| Wish | ![]() |
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10 | — | — | User will recover half its max HP at the end of the next turn. |
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| Work Up | ![]() |
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30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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| Yawn | ![]() |
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10 | — | — | Target sleeps at the end of the next turn. |
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| Zap Cannon | ![]() |
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5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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| Zen Headbutt | ![]() |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |


















