84 results

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Name Type Class PP Power Acc Pri Effect
Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Double Team Normal status 15

Raises the user's evasion by one stage.

Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Dual Chop Dragon physical 15 40 90%

Hits twice in one turn.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Embargo Dark status 15 100%

Target cannot use held items.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Feint Attack Dark physical 20 60

Never misses.

Flatter Dark status 15 100%

Raises the target's Special Attack by one stage and confuses the target.

Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

Gunk Shot Poison physical 5 120 80%

Has a 30% chance to poison the target.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Knock Off Dark physical 20 65 100%

Target drops its held item.

Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

Mud Bomb Ground special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

Role Play Psychic status 10

Copies the target's ability.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Swords Dance Normal status 20

Raises the user's Attack by two stages.

Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

Thief Dark physical 25 60 100%

Takes the target's item.

Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Vacuum Wave Fighting special 30 40 100% 1

Inflicts regular damage with no additional effect.

Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

Move Search

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Essentials

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Introduced in
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Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.