79 results

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Name Type Class PP Power Acc Pri Effect
Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

Aerial Ace Flying physical 20 60

Never misses.

Air Cutter Flying special 25 60 95%

Has an increased chance for a critical hit.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Bug Buzz Bug special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Confuse Ray Ghost status 10 100%

Confuses the target.

Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

Dizzy Punch Normal physical 10 70 100%

Has a 20% chance to confuse the target.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Double Team Normal status 15

Raises the user's evasion by one stage.

Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

Lunge Bug physical 15 80 100%

Lowers the target's Attack by one stage after inflicting damage.

Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Metronome Normal status 10

Randomly selects and uses any move in the game.

Mimic Normal status 10

Copies the target's last used move.

Moonlight Fairy status 5

Heals the user by half its max HP. Affected by weather.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Roost Flying status 10

Heals the user by half its max HP.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Shock Wave Electric special 20 60

Never misses.

Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Silver Wind Bug special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

String Shot Bug status 40 95%

Lowers the target's Speed by two stages.

Struggle Bug Bug special 20 50 100%

Has a 100% chance to lower the target's Special Attack by one stage.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Swift Normal special 20 60

Never misses.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Tail Glow Bug status 20

Raises the user's Special Attack by three stages.

Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

Thief Dark physical 25 60 100%

Takes the target's item.

Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Thunder Wave Electric status 20 90%

Paralyzes the target.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Trick Psychic status 10 100%

User and target swap items.

U-turn Bug physical 20 70 100%

User must switch out after attacking.

Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

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  • Exact same effect as:

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accuracy
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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.