112 results
Name | Type | Class | PP | Power | Acc | Pri | Effect |
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Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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Avalanche | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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Beat Up | 10 | * | 100% | Hits once for every conscious Pokémon the trainer has. |
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Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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Chip Away | 20 | 70 | 100% | Ignores the target's stat modifiers. |
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Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Double Kick | 30 | 30 | 100% | Hits twice in one turn. |
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Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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Flatter | 15 | — | 100% | Raises the target's Special Attack by one stage and confuses the target. |
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Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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Fury Attack | 20 | 15 | 85% | Hits 2-5 times in one turn. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Head Smash | 5 | 150 | 80% | User receives 1/2 the damage inflicted in recoil. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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Horn Attack | 25 | 65 | 100% | Inflicts regular damage with no additional effect. |
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Horn Drill | 5 | * | 30% | Causes a one-hit KO. |
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Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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Megahorn | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Peck | 35 | 35 | 100% | Inflicts regular damage with no additional effect. |
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Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
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Poison Tail | 25 | 50 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. |
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Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Quash | 15 | — | 100% | Makes the target act last this turn. |
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Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Supersonic | 20 | — | 55% | Confuses the target. |
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Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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Thief | 25 | 60 | 100% | Takes the target's item. |
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Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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Toxic Spikes | 20 | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |