Essentials

ViceGrip

Normal physical

Generation 1

Summary

Inflicts regular damage with no additional effect.

Damage Dealt

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting 1
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock ½
  • Steel ½
  • Water 1

Stats

Power
55; percentile 30.3
Accuracy
100%
PP
30, up to 48 with PP Up PP Up
Target
Selected Pokémon
Effect chance
n/a
Priority
0 (normal)

Flags

Machines

Generation 1
Not a TM
Generation 2
Not a TM
Generation 3
Not a TM
Generation 4
Not a TM
Generation 5
Not a TM

Effect

Inflicts regular damage.

Meta

This reflects how the games treat moves and may be somewhat idealistic.

Flavor

Flavor Text

Generation 2
Gold, Silver, Crystal

Grips with powerful pincers.

Generation 3
Ruby, Sapphire, Emerald

Grips the foe with large and powerful pincers.

FireRed, LeafGreen

Huge, impressive pincers grip and squeeze the foe.

Generation 4
Diamond, Pearl, Platinum, HeartGold, SoulSilver

Huge, impressive pincers grip and squeeze the foe.

Generation 5
Black, White, Black 2, White 2

The target is gripped and squeezed from both sides to inflict damage.

Foreign Names

German
Klammer
French
Force Poigne
Spanish
Agarre
Italian
Presa
Czech
Svěrák
Japanese
はさむ (hasamu)

Contests

Generation 3 Contest

Type
Tough
Appeal
♡♡♡♡
Jam
Flavor text
A highly appealing move.
Use after
None
Use before

Generation 4 Super Contest

Type
Tough
Appeal
♡♡♡
Flavor text
A basic performance using a move known by the Pokémon.
Use after
None
Use before
None

Similar moves

These moves all have the same effect as ViceGrip.

Move Type Class PP Power Acc Pri Effect
Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

Wing Attack Flying physical 35 60 100%

Inflicts regular damage with no additional effect.

Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

Vine Whip Grass physical 15 35 100%

Inflicts regular damage with no additional effect.

Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Horn Attack Normal physical 25 65 100%

Inflicts regular damage with no additional effect.

Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Hydro Pump Water special 5 120 80%

Inflicts regular damage with no additional effect.

Peck Flying physical 35 35 100%

Inflicts regular damage with no additional effect.

Drill Peck Flying physical 20 80 100%

Inflicts regular damage with no additional effect.

Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

Egg Bomb Normal physical 10 100 75%

Inflicts regular damage with no additional effect.

Megahorn Bug physical 10 120 85%

Inflicts regular damage with no additional effect.

Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

Dragon Pulse Dragon special 10 90 100%

Inflicts regular damage with no additional effect.

Power Gem Rock special 20 70 100%

Inflicts regular damage with no additional effect.

Power Whip Grass physical 10 120 85%

Inflicts regular damage with no additional effect.

Shadow Blitz Shadow physical 40 100%

Inflicts regular damage with no additional effect.

Shadow Break Shadow physical 75 100%

Inflicts regular damage with no additional effect.

Shadow Rave Shadow special 70 100%

Inflicts regular damage with no additional effect.

Shadow Storm Shadow special 95 100%

Inflicts regular damage with no additional effect.

Shadow Wave Shadow special 50 100%

Inflicts regular damage with no additional effect.

Pokémon

Normal Pokémon get STAB, and have their types highlighted in green.

Pokémon with higher Attack are more suited to ViceGrip's physical damage, and have the stat highlighted in green.

Generation 1 Generation 2 Generation 3 Generation 4 Generation 5 Pokémon Type Ability Gender Egg Group HP Atk Def SpA SpD Spd Total
Level up: Learned when a Pokémon reaches a certain level.
20 12 12 5 5 Krabby Water Hyper Cutter
Shell Armor
Sheer Force
½ male, ½ female Water 3 30 105 90 25 25 50 325
Kingler Water Hyper Cutter
Shell Armor
Sheer Force
½ male, ½ female Water 3 55 130 115 50 50 75 475
Pinsir Bug Hyper Cutter
Mold Breaker
Moxie
½ male, ½ female Bug 65 125 100 55 70 85 500
21 21 21 Mawile Steel Hyper Cutter
Intimidate
Sheer Force
½ male, ½ female Field
Fairy
50 85 85 55 55 50 380
10 10 10 Corphish Water Hyper Cutter
Shell Armor
Adaptability
½ male, ½ female Water 1
Water 3
43 80 65 50 35 35 308
Crawdaunt Water Dark Hyper Cutter
Shell Armor
Adaptability
½ male, ½ female Water 1
Water 3
63 120 85 90 55 55 468
Klink Steel Plus
Minus
Clear Body
genderless Mineral 40 55 70 45 60 30 300
Klang Steel Plus
Minus
Clear Body
genderless Mineral 60 80 95 70 85 50 440
Klinklang Steel Plus
Minus
Clear Body
genderless Mineral 60 100 115 70 85 90 520
Durant Bug Steel Swarm
Hustle
Truant
½ male, ½ female Bug 58 109 112 48 48 109 484

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