Essentials

Nidoran♂

Nidoran♂

poison

Abilities

Poison Point

Has a 30% chance of poisoning attacking Pokémon on contact.

Rivalry

Increases damage inflicted to 1.25× against Pokémon of the same gender, but reduces damage to 0.75× against the opposite gender.

Damage Taken

  • bug ½
  • dark 1
  • dragon 1
  • electric 1
  • fighting ½
  • fire 1
  • flying 1
  • ghost 1
  • grass ½
  • ground 2
  • ice 1
  • normal 1
  • poison ½
  • psychic 2
  • rock 1
  • steel 1
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
32
Kanto
32 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
98 Gold, Silver, Crystal
Updated Johto
98 HeartGold, SoulSilver

Names

Japanese
ニドラン♂ (nidoran♂)
Official Roomaji
Nidoran♂
Korean
니드런♂
Chinese
尼多朗
French
Nidoran♂
German
Nidoran♂

Breeding

Gender
always male Search:
Egg groups
  • Monster
  • Ground
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

  • Bulbasaur
  • Charmander
  • Squirtle
  • Rattata
  • Ekans
  • Pikachu
  • Sandshrew
  • Nidoran♀
  • Nidoran♂
  • Vulpix
  • Diglett
  • Meowth
  • Psyduck
  • Mankey
  • Growlithe
  • Ponyta
  • Slowpoke
  • Farfetch'd
  • Seel
  • Cubone
  • Lickitung
  • Rhyhorn
  • Kangaskhan
  • Tauros
  • Lapras
  • Eevee
  • Snorlax
  • Chikorita
  • Cyndaquil
  • Totodile
  • Sentret
  • Mareep
  • Aipom
  • Wooper
  • Girafarig
  • Dunsparce
  • Snubbull
  • Sneasel
  • Teddiursa
  • Swinub
  • Delibird
  • Houndour
  • Phanpy
  • Stantler
  • Smeargle
  • Miltank
  • Larvitar
  • Treecko
  • Torchic
  • Mudkip
  • Poochyena
  • Zigzagoon
  • Seedot
  • Slakoth
  • Whismur
  • Skitty
  • Mawile
  • Aron
  • Electrike
  • Wailmer
  • Numel
  • Torkoal
  • Spoink
  • Spinda
  • Zangoose
  • Seviper
  • Kecleon
  • Tropius
  • Absol
  • Spheal
  • Turtwig
  • Chimchar
  • Piplup
  • Bidoof
  • Shinx
  • Cranidos
  • Shieldon
  • Pachirisu
  • Buizel
  • Buneary
  • Glameow
  • Stunky
  • Gible
  • Lucario
  • Hippopotas
  • Snover

Training

Base EXP
60 Search:
857 EXP at level
Effort points
  • 1 Attack
Capture rate
235 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing

Evolution

Baby Basic Stage 1 Stage 2
Nidoran♂ Nidoran♂ NidorinoNidorino Level up, starting at level 16 NidokingNidoking Use a Moon Stone

Stats

Pctile Min IVs Max IVs
HP
46
21.1 265 296
Attack
57
29.8 182 213
Defense
40
13.4 148 179
Special Attack
40
16.9 148 179
Special Defense
40
12.5 148 179
Speed
50
32.0 168 199
Total
273
10.6

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It scans its surroundings by raising its ears out of the grass. Its toxic horn is for protection.

HeartGold

It is small, but its horn is filled with poison. It charges then stabs with the horn to inject poison.

SoulSilver

It raises its big ears to check its surroundings. It will strike first if it senses any danger.

Sprites

Nidoran♂ Nidoran♂ Nidoran♂ Nidoran♂

Miscellany

Species
Poison Pin Search:
Color
purple Search:
Cry
Habitat Generation 3
grassland Search:
Pawprint
Nidoran♂
Shape
Mensal Search:

Height

Trainer dude

Nidoran♂
5

1'7.7"
0.5 m

Weight

Trainer dudette

Nidoran♂
90

19.8 lb
9.0 kg

Locations

Red Red
Blue Blue
Yellow Yellow
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver

Moves

Poison moves get STAB, and have their type highlighted in green.

Physical moves better suit Nidoran♂'s higher Attack, and have their class highlighted in green.

Red, Blue Yellow Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Leer normal None 30 0 100%

Lowers the target's Defense by one level.

Peck flying Physical 35 35 100%

Inflicts regular damage with no additional effect.

8 7 7 Focus Energy normal None 30 0 100%

Increases the user's chance to score a critical hit.

Tackle normal Physical 35 35 95%

Inflicts regular damage with no additional effect.

8 8 8 Horn Attack normal Physical 25 65 100%

Inflicts regular damage with no additional effect.

12 12 12 9 9 Double Kick fighting Physical 30 30 100%

Hits twice in one turn.

14 17 17 17 13 13 Poison Sting poison Physical 35 15 100%

Has a 30% chance to poison the target.

21 23 23 Focus Energy normal None 30 0 100%

Increases the user's chance to score a critical hit.

29 30 30 19 19 Fury Attack normal Physical 20 15 85%

Hits 2-5 times in one turn.

36 38 38 Horn Drill normal Physical 5 1 30%

Causes a one-hit KO.

43 Double Kick fighting Physical 30 30 100%

Hits twice in one turn.

20 21 21 Horn Attack normal Physical 25 65 100%

Inflicts regular damage with no additional effect.

23 25 25 Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

31 31 Toxic Spikes poison None 20 0 0%

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

33 33 Flatter dark None 15 0 100%

Raises the target's Special Attack by two levels and confuses the target.

37 37 Poison Jab poison Physical 20 80 100%

Has a 30% chance to poison the target.

43 43 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

30 Fury Attack normal Physical 20 15 85%

Hits 2-5 times in one turn.

38 Flatter dark None 15 0 100%

Raises the target's Special Attack by two levels and confuses the target.

47 45 45 Horn Drill normal Physical 5 1 30%

Causes a one-hit KO.

Red, Blue Yellow Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia psychic None 20 0 100%

Raises the user's Special Defense by two levels.

Beat Up dark Physical 10 10 100%

Hits once for every conscious Pokémon the trainer has.

Confusion psychic Special 25 50 100%

Has a 10% chance to confuse the target.

Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Disable normal None 20 0 80%

Disables the target's last used move for 1-8 turns.

Head Smash rock Physical 5 150 80%

User receives 1/2 the damage inflicted in recoil.

Sucker Punch dark Physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Supersonic normal None 20 0 55%

Confuses the target.

Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Red, Blue Yellow Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sucker Punch dark Physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Super Fang normal Physical 10 1 90%

Inflicts damage equal to half the target's HP.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

Red, Blue Yellow Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

07 07 Horn Drill normal Physical 5 1 30%

Causes a one-hit KO.

08 08 Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

09 09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

14 14 14 14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

20 20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

24 24 24 24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

31 31 Mimic normal None 10 0 100%

Copies the target's last used move.

27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

31 Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

28 28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

32 32 32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 34 34 Shock Wave electric Special 20 60 100%

Never misses.

36 36 36 Sludge Bomb poison Special 10 90 100%

Has a 30% chance to poison the target.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

40 Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

43 Detect fighting None 5 0 100% 3

Prevents any moves from hitting the user this turn.

33 33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

34 34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

40 40 Skull Bash normal Physical 15 100 100%

Raises the user's Defense by one level. User charges for one turn before attacking.

44 44 44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 Thief dark Physical 10 40 100%

Takes the target's item.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

65 65 Shadow Claw ghost Physical 15 70 100%

Has an increased chance for a critical hit.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

84 84 Poison Jab poison Physical 20 80 100%

Has a 30% chance to poison the target.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

50 50 90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1 H1 H1 Cut normal Physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

External Links