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Lanturn


Main Pokédex page | Flavor text and images

General

Lanturn
water electric

Abilities

Volt Absorb
Damage from Electric moves instead heals up to 1/4 of this Pokémon's max HP.
Illuminate
If this Pokémon is first on your belt, the chance of a wild encounter rises.

Damage Taken

Dex Numbers

Generation
Gold/Silver/Crystal GSC
Red/Blue/Yellow Kanto
171
Gold/Silver/Crystal Johto
175
Ruby/Sapphire/Emerald Hoenn
182
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ランターン
Romaji
Rantaan

Flavor

Height
3'11.2" or 1.2 m
Weight
49.6 lb or 22.5 kg
Species
Light
Color
blue
Cry
mp3 here
Fire Red/Leaf Green Habitat
Sea
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
12: Water 2
Steps to hatch
5,120
Compatible with
11 families; 19 total Pokémon

In the Wild

Base EXP
156 or 0x9c
Capture rate
75 or 0x4b
Base happiness
70 or 0x46
Growth rate
slow
Effort points
2 HP
Wild held items
DeepSeaScale (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
170 Chinchou Base form 171 Lanturn Raise to level 27

Stats

Stat Base Max Stat %ile
L50 L100
HP
125
232 454 97
Attack
58
110 215 30.6
Defense
58
110 215 38.3
Special Attack
76
128 251 63.9
Special Defense
76
128 251 64.5
Speed
67
119 233 54.4
Average
76.7
- - 62.3

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl LANTURN's light can shine up from great depths. It is nicknamed "The Deep-Sea Star."

Locations

Route 220

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Route 220 20 - 45 super-rod 5%

Move List

See also: This list in the move search

See also: Contest list

Lanturn's Special Attack is higher, so it will inflict more damage with special () moves.

Lanturn gets the STAB from water and electric moves.

Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- Bubble water special 30 20 100% Has a 10% chance to lower the target's Speed.
-- Supersonic normal none 20 -- 55% Confuses the target.
-- -- -- Thunder Wave electric none 20 -- 100% Paralyzes the target.
-- 5 -- Supersonic normal none 20 -- 55% Confuses the target.
6 Thunder Wave electric none 20 -- 100% Paralyzes the target.
13 13 9 Flail normal physical 15 varies 100% Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
17 17 12 Water Gun water special 25 40 100% Inflicts regular damage.
17 Confuse Ray ghost none 10 -- 100% Confuses the target.
25 25 20 Spark electric physical 20 65 100% Has a 30% chance to Paralyze the target.
23 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
27 Spit Up normal special 10 varies 100% Power is equal to 100 times the amount of energy Stockpiled.
27 Stockpile normal none 20 -- 100% Stores energy up to three times for use with Spit Up and Swallow.
27 Swallow normal none 10 -- 100% Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
30 BubbleBeam water special 20 65 100% Has a 10% chance to lower the target's Speed.
33 32 Confuse Ray ghost none 10 -- 100% Confuses the target.
35 Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
40 Discharge electric special 15 80 100% Has a 30% chance to Paralyze the target.
45 43 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
47 Aqua Ring water none 20 -- 0% Restores 1/16 of the user's max HP every turn.
53 50 52 Hydro Pump water special 5 120 80% Inflicts regular damage.
61 57 Charge electric none 20 -- 100% Raises the user's Special Defense. User's Electric moves inflict double damage next turn.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Crystal Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Thunder Wave electric none 20 -- 100% Paralyzes the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 55 Brine water special 10 65 100% Inflicts double damage against Pokemon that have less than half their max HP remaining.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 57 Charge Beam electric special 10 50 90% Has a 70% chance to raise the user's Special Attack.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains H8 Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Chains 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 07 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains H3 H3 H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 25 25 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 24 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains H7 H7 H7 Waterfall water physical 15 80 100% Has a 20% chance to make the target Flinch.
Chains H6 Whirlpool water special 15 15 70% Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Chains 07 Zap Cannon electric special 5 120 50% Has a 100% chance to Paralyze the target.

Lanturn in other Pokédexes