Essentials
Abilities
- Steadfast
Raises Speed one stage upon flinching.
- Inner Focus
Prevents flinching.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 448
- Original Sinnoh
-
116

- Extended Sinnoh
-
116
Names
- Japanese

- ルカリオ (rukario)
- Official Roomaji

- Lucario
- Korean

- 루카리오
- Chinese

- 路卡利歐
- French

- Lucario
- German

- Lucario
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
|
|
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Stats
| Pctile | Min IVs | Max IVs | ||
|---|---|---|---|---|
| HP | 60.7 | 313 | 344 | |
| Attack | 88.7 | 288 | 319 | |
| Defense | 55.7 | 208 | 239 | |
| Special Attack | 93.4 | 298 | 329 | |
| Special Defense | 55.0 | 208 | 239 | |
| Speed | 79.0 | 248 | 279 | |
| Total | 84.3 |
Flavor
Flavor Text

-

It has the ability to sense the auras of all things. It understands human speech.

By catching the aura emanating from others, it can read their thoughts and movements.

A well-trained one can sense auras to identify and take in the feelings of creatures over half a mile away.


It’s said that no foe can remain invisible to LUCARIO, since it can detect auras. Even foes it could not otherwise see.
Sprites
Miscellany
- Species
-
Aura
- Color
-
blue
- Cry
- download mp3
- Pawprint

- Shape
-
Sciurine
Height
3'11.2"
1.2 m
Weight
119.0 lb
54.0 kg
Locations
Moves
Fighting and steel moves get STAB, and have their type highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Dark Pulse | ![]() |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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| — | Quick Attack | ![]() |
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30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
| — | Foresight | ![]() |
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40 | 0 | 100% | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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| — | Detect | ![]() |
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5 | 0 | 100% | 3 | Prevents any moves from hitting the user this turn. |
| — | Metal Claw | ![]() |
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35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one level. |
|
| 6 | Counter | ![]() |
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20 | 1 | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
| 11 | Force Palm | ![]() |
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10 | 60 | 100% | Has a 30% chance to paralyze the target. |
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| 15 | Feint | ![]() |
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10 | 50 | 100% | 2 | Only works if the target uses Protect or Detect on this turn. |
| 19 | Bone Rush | ![]() |
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10 | 25 | 80% | Hits 2-5 times in one turn. |
|
| 24 | Metal Sound | ![]() |
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40 | 0 | 85% | Lowers the target's Special Defense by two levels. |
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| 29 | Me First | ![]() |
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20 | 0 | 0% | Uses the target's move against it before it attacks, with power increased by half. |
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| 33 | Swords Dance | ![]() |
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30 | 0 | 100% | Raises the user's Attack by two levels. |
|
| 37 | Aura Sphere | ![]() |
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20 | 90 | 0% | Never misses. |
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| 42 | Close Combat | ![]() |
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5 | 120 | 100% | Lowers the user's Defense and Special Defense by one level after inflicting damage. |
|
| 47 | Dragon Pulse | ![]() |
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10 | 90 | 100% | Inflicts regular damage with no additional effect. |
|
| 51 | ExtremeSpeed | ![]() |
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5 | 80 | 100% | 1 | Inflicts regular damage with no additional effect. |
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | ||||||||
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Fury Cutter | ![]() |
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20 | 10 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Headbutt | ![]() |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Helping Hand | ![]() |
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20 | 0 | 100% | 5 | Ally's next move inflicts half more damage. |
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Ice Punch | ![]() |
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15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Iron Defense | ![]() |
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15 | 0 | 100% | Raises the user's Defense by two levels. |
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Low Kick | ![]() |
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20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Magic Coat | ![]() |
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15 | 0 | 100% | 4 | Reflects back the first effect move used on the user this turn. |
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Magnet Rise | ![]() |
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10 | 0 | 0% | User is immune to Ground moves and effects for five turns. |
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Mud-Slap | ![]() |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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Snore | ![]() |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Swift | ![]() |
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20 | 60 | 100% | Never misses. |
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ThunderPunch | ![]() |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Vacuum Wave | ![]() |
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30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Zen Headbutt | ![]() |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Focus Punch | ![]() |
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20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
| 03 | Water Pulse | ![]() |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 04 | Calm Mind | ![]() |
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20 | 0 | 100% | Raises the user's Special Attack and Special Defense by one level. |
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| 05 | Roar | ![]() |
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20 | 0 | 100% | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| 06 | Toxic | ![]() |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 08 | Bulk Up | ![]() |
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20 | 0 | 100% | Raises the user's Attack and Defense by one level. |
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| 10 | Hidden Power | ![]() |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 11 | Sunny Day | ![]() |
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5 | 0 | 0% | Changes the weather to sunny for five turns. |
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| 15 | Hyper Beam | ![]() |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 17 | Protect | ![]() |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 21 | Frustration | ![]() |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 23 | Iron Tail | ![]() |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one level. |
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| 26 | Earthquake | ![]() |
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10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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| 27 | Return | ![]() |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 28 | Dig | ![]() |
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10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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| 29 | Psychic | ![]() |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 30 | Shadow Ball | ![]() |
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15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one level. |
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| 31 | Brick Break | ![]() |
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15 | 75 | 100% | Destroys Reflect and Light Screen. |
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| 32 | Double Team | ![]() |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 39 | Rock Tomb | ![]() |
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10 | 50 | 80% | Has a 100% chance to lower the target's Speed by one level. |
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| 42 | Facade | ![]() |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | Secret Power | ![]() |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 44 | Rest | ![]() |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 45 | Attract | ![]() |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 52 | Focus Blast | ![]() |
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5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 56 | Fling | ![]() |
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10 | 1 | 100% | Throws held item at the target; power depends on the item. |
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| 58 | Endure | ![]() |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
| 59 | Dragon Pulse | ![]() |
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10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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| 60 | Drain Punch | ![]() |
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5 | 60 | 100% | Heals the user by half the damage inflicted. |
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| 65 | Shadow Claw | ![]() |
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15 | 70 | 100% | Has an increased chance for a critical hit. |
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| 66 | Payback | ![]() |
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10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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| 68 | Giga Impact | ![]() |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 71 | Stone Edge | ![]() |
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5 | 100 | 80% | Has an increased chance for a critical hit. |
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| 75 | Swords Dance | ![]() |
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30 | 0 | 100% | Raises the user's Attack by two levels. |
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| 78 | Captivate | ![]() |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 79 | Dark Pulse | ![]() |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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| 80 | Rock Slide | ![]() |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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| 82 | Sleep Talk | ![]() |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | Natural Gift | ![]() |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 84 | Poison Jab | ![]() |
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20 | 80 | 100% | Has a 30% chance to poison the target. |
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| 87 | Swagger | ![]() |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 90 | Substitute | ![]() |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| 91 | Flash Cannon | ![]() |
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10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| H4 | Strength | ![]() |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| H6 | Rock Smash | ![]() |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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| H8 | Rock Climb | ![]() |
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20 | 90 | 85% | Has a 20% chance to confuse the target. |
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⅞ male, ⅛ female


