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Shellos


Main Pokédex page | Flavor text and images

General

Shellos
water

Abilities

Sticky Hold
This Pokémon's item cannot be removed by enemy moves.
Storm Drain
All Water moves are drawn to this Pokémon.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl/Platinum DPPT
Red/Blue/Yellow Kanto
422
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
60

Names

Japanese
カラナクシ
Romaji
Karanakushi

Flavor

Height
11.8" or 0.3 m
Weight
13.9 lb or 6.3 kg
Species
Sea Slug
Color
purple
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
2: Water 1
11: Indeterminate
Steps to hatch
5,120
Compatible with
43 families; 100 total Pokémon

In the Wild

Base EXP
73 or 0x49
Capture rate
190 or 0xbe
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 HP
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
422 Shellos Base form 423 Gastrodon Raise to level 30

Stats

Stat Base Max Stat %ile
L50 L100
HP
76
183 356 70
Attack
48
100 195 19.3
Defense
48
100 195 23.3
Special Attack
57
109 213 38.7
Special Defense
62
114 223 45.2
Speed
34
86 167 12.2
Average
54.2
- - 27.4

Flavor

See also: All versions' flavor text and sprites

Diamond Its colors and shapes differ from region to region. In the Sinnoh region, two types are confirmed.

Pearl It lives along bodies of water. Its body shape has changed to suit its habitat.

Locations

Valley Windworks
Route 205
Route 205
Route 213
Route 218
Route 221
Route 224
Fuego Ironworks

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Valley Windworks 7 - 9 Morning Daytime Night 30%
Route 205 Eterna City side 11 Morning Daytime Night 10%
Route 205 Floaroma City side 8 - 10 Morning Daytime Night 45%
Route 213 20 - 22 Night 50%; Morning Daytime 40%
Route 218 28 Morning Daytime Night 20%
Route 221 28 Morning Daytime Night 10%
Route 224 23 Morning Daytime Night 1%
Fuego Ironworks 28 Morning Daytime Night 20%

Move List

See also: This list in the move search

See also: Contest list

Shellos's Special Attack is higher, so it will inflict more damage with special () moves.

Shellos gets the STAB from water moves.

Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
2 Mud Sport ground none 15 -- 100% All damage from Electric moves is halved until the end of the battle.
4 Harden normal none 30 -- 100% Raises the user's Defense.
7 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
11 Mud Bomb ground special 10 65 85% Has a 30% chance to lower the target's Accuracy.
16 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
22 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
29 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
37 Muddy Water water special 10 95 85% Has a 30% chance to lower the target's Accuracy.
46 Recover normal none 10 -- 100% Heals the user by half its max HP.
Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl/Platinum Amnesia psychic none 20 -- 100% Raises the user's Special Defense by two levels.
Chains Diamond/Pearl/Platinum Counter fighting physical 20 varies 100% -5 Goes last. If the user takes physical damage this turn, inflicts twice the damage taken to the target.
Chains Diamond/Pearl/Platinum Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains Diamond/Pearl/Platinum Fissure ground physical 5 varies 30% Causes a one-hit KO.
Chains Diamond/Pearl/Platinum Memento dark none 10 -- 100% Lowers the target's Attack and Special Attack by two levels. User faints.
Chains Diamond/Pearl/Platinum Mirror Coat psychic special 20 varies 100% -5 Goes last. If the user takes special damage this turn, inflicts twice the damage taken to the target.
Chains Diamond/Pearl/Platinum Spit Up normal special 10 varies 100% Power is equal to 100 times the amount of energy Stockpiled.
Chains Diamond/Pearl/Platinum Stockpile normal none 20 -- 100% Stores energy up to three times for use with Spit Up and Swallow.
Chains Diamond/Pearl/Platinum Swallow normal none 10 -- 100% Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Chains Diamond/Pearl/Platinum Yawn normal none 10 -- 100% Target Sleeps at the end of the next turn.
Diamond/Pearl/Platinum Tutored moves
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Platinum Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Platinum Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Diamond/Pearl/Platinum TMs and HMs
Chains 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 55 Brine water special 10 65 100% Inflicts double damage against Pokemon that have less than half their max HP remaining.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.

Shellos in other Pokédexes