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Stantler


Main Pokédex page | Flavor text and images

General

Stantler
normal

Abilities

Intimidate
This Pokémon lowers the enemy's Attack one level when it enters battle.
Frisk
This Pokémon can see what enemy Pokémon are holding.

Damage Taken

Dex Numbers

Generation
Gold/Silver/Crystal GSC
Red/Blue/Yellow Kanto
234
Gold/Silver/Crystal Johto
129
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
オドシシ
Romaji
Odoshishi

Flavor

Height
4'7.1" or 1.4 m
Weight
157 lb or 71.2 kg
Species
Big Horn
Color
brown
Cry
mp3 here
Fire Red/Leaf Green Habitat
Forest
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
5: Ground
Steps to hatch
5,120
Compatible with
63 families; 131 total Pokémon

In the Wild

Base EXP
165 or 0xa5
Capture rate
45 or 0x2d
Base happiness
70 or 0x46
Growth rate
slow
Effort points
1 Attack
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

Basic
234 Stantler Base form

Stats

Stat Base Max Stat %ile
L50 L100
HP
73
180 350 64.5
Attack
95
147 289 76.9
Defense
62
114 223 45.2
Special Attack
85
137 269 70.6
Special Defense
65
117 229 46.5
Speed
85
137 269 71.6
Average
77.5
- - 62.3

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl Staring at its antlers creates an odd sensation as if one were being drawn into their centers.

Locations

Route 207

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Route 207

Move List

See also: This list in the move search

See also: Contest list

Stantler's Attack is higher, so it will inflict more damage with physical () moves.

Stantler gets the STAB from normal moves.

Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- -- Tackle normal physical 35 35 95% Inflicts regular damage.
8 7 7 3 Leer normal none 30 -- 100% Lowers the target's Defense.
13 11 7 Astonish ghost physical 15 30 100% Has a 30% chance to make the target Flinch.
15 19 17 10 Hypnosis psychic none 20 -- 70% Puts the target to Sleep.
23 25 21 13 Stomp normal physical 20 65 100% Has a 30% chance to make the target Flinch.
31 31 27 16 Sand-Attack ground none 15 -- 100% Lowers the target's Accuracy.
21 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
23 Confuse Ray ghost none 10 -- 100% Confuses the target.
27 Calm Mind psychic none 20 -- 100% Raises the user's Special Attack and Special Defense.
31 33 Role Play psychic none 10 -- 100% User's ability is replaced with the target's until the user leaves battle.
38 Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
40 37 37 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
49 43 41 Confuse Ray ghost none 10 -- 100% Confuses the target.
43 Imprison psychic none 10 -- 100% Prevents the target from using any moves that the user also knows.
49 47 Calm Mind psychic none 20 -- 100% Raises the user's Special Attack and Special Defense.
49 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
53 Me First normal none 20 -- 0% Uses the target's move against it before it attacks, with power increased by 50%.
Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Bite dark physical 25 60 100% Has a 30% chance to make the target Flinch.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Disable normal none 20 -- 80% Disables the target's last used move for 1-8 turns.
Chains Diamond/Pearl/Platinum Double Kick fighting physical 30 30 100% Hits twice in one turn.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Extrasensory psychic special 30 80 100% Has a 10% chance to make the target Flinch.
Chains Gold/Silver Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains Ruby/Sapphire Diamond/Pearl/Platinum Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains Gold/Silver Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Spite ghost none 10 -- 100% Lowers the PP of the target's last used move by 2 to 5 points.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains Diamond/Pearl/Platinum Thrash normal physical 20 90 100% Hits every turn for 2-3 turns, then Confuses the user.
Chains Diamond/Pearl/Platinum Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum Tutored moves
Emerald Fire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Emerald Fire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Emerald Fire Red/Leaf Green Thunder Wave electric none 20 -- 100% Paralyzes the target.
Emerald Fire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Swift normal special 20 60 100% Never misses.
Platinum Swift normal special 20 60 100% Never misses.
Emerald Fire Red/Leaf Green Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Emerald Fire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Spite ghost none 10 -- 100% Lowers the PP of the target's last used move by 2 to 5 points.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Platinum Uproar normal special 10 50 100% Prevents any Pokemon from Sleeping for 2-5 turns.
Platinum Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
Platinum Bounce flying physical 5 85 85% User bounces high into the air, dodging all attacks, and hits next turn.
Platinum Last Resort normal physical 5 130 100% Can only be used after all of the user's other moves have been used.
Platinum Sucker Punch dark physical 5 80 100% 1 Goes first. Only works if the target uses a damaging move this turn.
Platinum Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum Miscellaneous moves
pokecenter Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 04 04 04 Calm Mind psychic none 20 -- 100% Raises the user's Special Attack and Special Defense.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 57 Charge Beam electric special 10 50 90% Has a 70% chance to raise the user's Special Attack.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 43 Detect fighting none 5 -- 100% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 42 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 26 26 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 53 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 42 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 H5 H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 23 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 16 16 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 50 Nightmare ghost none 15 -- 100% Target loses 1/4 its max HP every turn as long as it continues Sleeping.
Chains 17 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 09 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 29 29 29 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 18 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 33 33 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 05 05 05 05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains 43 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 34 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 48 48 48 Skill Swap psychic none 10 -- 100% User and target swap abilities.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 22 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 39 Swift normal special 20 60 100% Never misses.
Chains 46 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 25 25 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 24 24 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 92 Trick Room psychic none 5 -- 0% -7 Goes last. For five turns, slower Pokemon will act before faster Pokemon.

Stantler in other Pokédexes