Essentials

Zeraora

Thunderclap Pokémon

Zeraora

Electric

Abilities

Volt Absorb

Absorbs Electric moves, healing for 1/4 max HP.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fairy 1
  • Fighting 1
  • Fire 1
  • Flying ½
  • Ghost 1
  • Grass 1
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 7
National
807
Updated Alola
403 Ultra Sun, Ultra Moon

Names

Japanese
ゼラオラ (zeraora)
ゼラオラ
Korean
제라오라
Chinese
捷拉奥拉
捷拉奥拉
French
Zeraora
German
Zeraora
Spanish
Zeraora
Italian
Zeraora

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Zeraora cannot breed.

Training

Base EXP
270 Search:
Effort points
  • 3 Speed
Capture rate
3 Search:
Base happiness
0 Search:
Growth rate
slow Search:

Wild held items

Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Zeraora

Stats

Pctile Min IVs Max IVs
HP
88
80.5 349 380
Attack
112
84.2 292 323
Defense
75
57.1 218 249
Special Attack
102
82.2 272 303
Special Defense
80
64.0 228 259
Speed
143
98.8 354 385
Total
600
91.8

Flavor

Flavor Text

Generation 7
Ultra Sun

It electrifies its claws and tears its opponents apart with them. Even if they dodge its attack, they’ll be electrocuted by the flying sparks.

Ultra Moon

It approaches its enemies at the speed of lightning, then tears them limb from limb with its sharp claws.

Sprites

Zeraora Zeraora

Miscellany

Species
Thunderclap Pokémon Search:
Color
Yellow Search:
Cry
Shape
Anthropomorphic Search:

Height

Trainer dude

Zeraora
15

4'11.1"
1.5 m

Weight

Trainer dudette

Zeraora
445

98.1 lb
44.5 kg

Locations

Moves

Electric moves get STAB, and have their type highlighted in green.

Physical moves better suit Zeraora's higher Attack, and have their class highlighted in green.

Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

5 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

8 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

12 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

15 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

19 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

22 Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

26 Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

29 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

33 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

36 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

40 Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

43 Plasma Fists Electric physical 15 100 100%

Inflicts regular damage with no additional effect.

47 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

50 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

40 Aerial Ace Flying physical 20 60

Never misses.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

73 Thunder Wave Electric status 20 90%

Paralyzes the target.

86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

95 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links