Red/Blue/Yellow |
Gold/Silver/Crystal |
Ruby/Sapphire/Emerald/Fire/Leaf |
Diamond/Pearl
TMs: Diamond/Pearl
| TM | Move | Type | Dmg | PP | Power | Acc.* | Pri. | Description |
|---|---|---|---|---|---|---|---|---|
TM01 |
Focus Punch | ![]() |
|
20 | 150 | 100% | -3 | Goes last. If the user takes damage before attacking, the attack is canceled. |
TM02 |
Dragon Claw | ![]() |
|
15 | 80 | 100% | Inflicts regular damage. | |
TM03 |
Water Pulse | ![]() |
|
20 | 60 | 100% | Has a 20% chance to Confuse the target. | |
TM04 |
Calm Mind | ![]() |
|
20 | -- | 100% | Raises the user's Special Attack and Special Defense. | |
TM05 |
Roar | ![]() |
|
20 | -- | 100% | -6 | Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon. |
TM06 |
Toxic | ![]() |
|
10 | -- | 85% | Badly Poisons the target, inflicting more damage every turn. | |
TM07 |
Hail | ![]() |
|
10 | -- | 100% | Changes the weather to a hailstorm for five turns. | |
TM08 |
Bulk Up | ![]() |
|
20 | -- | 100% | Raises the user's Attack and Defense. | |
TM09 |
Bullet Seed | ![]() |
|
30 | 10 | 100% | Hits 2-5 times in one turn. | |
TM10 |
Hidden Power | ![]() |
|
15 | varies | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 |
Sunny Day | ![]() |
|
5 | -- | 0% | Changes the weather to sunny for five turns. | |
TM12 |
Taunt | ![]() |
|
20 | -- | 100% | For the next two turns, the target can only use moves that inflict damage. | |
TM13 |
Ice Beam | ![]() |
|
10 | 95 | 100% | Has a 10% chance to Freeze the target. | |
TM14 |
Blizzard | ![]() |
|
5 | 120 | 70% | Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail. | |
TM15 |
Hyper Beam | ![]() |
|
5 | 150 | 90% | User foregoes its next turn to recharge. | |
TM16 |
Light Screen | ![]() |
|
30 | -- | 100% | Reduces damage from special attacks by 50% for five turns.. | |
TM17 |
Protect | ![]() |
|
10 | -- | 0% | 3 | Goes first. Prevents any moves from hitting the user this turn. |
TM18 |
Rain Dance | ![]() |
|
5 | -- | 0% | Changes the weather to rain for five turns. | |
TM19 |
Giga Drain | ![]() |
|
10 | 60 | 100% | Heals the user by half the damage the target receives. | |
TM20 |
Safeguard | ![]() |
|
25 | -- | 100% | Protects the user's field from incoming major status ailments and Confusion for five turns. | |
TM21 |
Frustration | ![]() |
|
20 | varies | 100% | Power increases as Happiness decreases, up to a maximum of 102. | |
TM22 |
SolarBeam | ![]() |
|
10 | 120 | 100% | Requires a turn to charge before attacking. | |
TM23 |
Iron Tail | ![]() |
|
15 | 100 | 75% | Has a 30% chance to lower the target's Defense. | |
TM24 |
Thunderbolt | ![]() |
|
15 | 95 | 100% | Has a 10% chance to Paralyze the target. | |
TM25 |
Thunder | ![]() |
|
10 | 120 | 70% | Has a 30% chance to Paralyze the target. | |
TM26 |
Earthquake | ![]() |
|
10 | 100 | 100% | Inflicts regular damage. | |
TM27 |
Return | ![]() |
|
20 | varies | 100% | Power increases with Happiness, up to a maximum of 102. | |
TM28 |
Dig | ![]() |
|
10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. | |
TM29 |
Psychic | ![]() |
|
10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense. | |
TM30 |
Shadow Ball | ![]() |
|
15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense. | |
TM31 |
Brick Break | ![]() |
|
15 | 75 | 100% | Cancels the effects of Reflect and Light Screen. | |
TM32 |
Double Team | ![]() |
|
15 | -- | 100% | Raises the user's Evasion. | |
TM33 |
Reflect | ![]() |
|
20 | -- | 100% | Reduces damage from physical attacks by 50%. | |
TM34 |
Shock Wave | ![]() |
|
20 | 60 | 100% | Never misses. | |
TM35 |
Flamethrower | ![]() |
|
15 | 95 | 100% | Has a 10% chance to Burn the target. | |
TM36 |
Sludge Bomb | ![]() |
|
10 | 90 | 100% | Has a 30% chance to Poison the target. | |
TM37 |
Sandstorm | ![]() |
|
10 | -- | 100% | Changes the weather to a sandstorm for five turns. | |
TM38 |
Fire Blast | ![]() |
|
5 | 120 | 85% | Has a 10% chance to Burn the target. | |
TM39 |
Rock Tomb | ![]() |
|
10 | 50 | 80% | Has a 100% chance to lower the target's Speed. | |
TM40 |
Aerial Ace | ![]() |
|
20 | 60 | 100% | Never misses. | |
TM41 |
Torment | ![]() |
|
15 | -- | 100% | Prevents the target from using the same move twice in a row until it leaves battle. | |
TM42 |
Facade | ![]() |
|
20 | 70 | 100% | Power doubles if user is Burned, Paralyzed, or Poisoned. | |
TM43 |
Secret Power | ![]() |
|
20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 |
Rest | ![]() |
|
10 | -- | 100% | User Sleeps, completely healing itself. | |
TM45 |
Attract | ![]() |
|
15 | -- | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 |
Thief | ![]() |
|
10 | 40 | 100% | Takes the target's item. | |
TM47 |
Steel Wing | ![]() |
|
25 | 70 | 90% | Has a 10% chance to raise the user's Defense. | |
TM48 |
Skill Swap | ![]() |
|
10 | -- | 100% | User and target swap abilities. | |
TM49 |
Snatch | ![]() |
|
10 | -- | 100% | 4 | Goes first. Steals the target's move, if it is self-targeted. |
TM50 |
Overheat | ![]() |
|
5 | 140 | 90% | Lowers the user's Special Attack by two levels after inflicting damage. | |
TM51 |
Roost | ![]() |
|
10 | -- | 0% | Heals the user by half its max HP. | |
TM52 |
Focus Blast | ![]() |
|
5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense. | |
TM53 |
Energy Ball | ![]() |
|
10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense. | |
TM54 |
False Swipe | ![]() |
|
40 | 40 | 100% | Cannot lower the target's HP below 1. | |
TM55 |
Brine | ![]() |
|
10 | 65 | 100% | Inflicts double damage against Pokemon that have less than half their max HP remaining. | |
TM56 |
Fling | ![]() |
|
10 | varies | 100% | Throws held item at the target; power depends on the item. | |
TM57 |
Charge Beam | ![]() |
|
10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack. | |
TM58 |
Endure | ![]() |
|
10 | -- | 100% | 3 | Goes first. Prevents the user's HP from lowering below 1 this turn. |
TM59 |
Dragon Pulse | ![]() |
|
10 | 90 | 100% | Inflicts regular damage. | |
TM60 |
Drain Punch | ![]() |
|
5 | 60 | 100% | Heals the user by half the damage the target receives. | |
TM61 |
Will-O-Wisp | ![]() |
|
15 | -- | 75% | Burns the target. | |
TM62 |
Silver Wind | ![]() |
|
5 | 60 | 100% | Has a 10% chance to raise all of the user's stats. | |
TM63 |
Embargo | ![]() |
|
15 | -- | 100% | Target cannot use held items until it leaves battle. | |
TM64 |
Explosion | ![]() |
|
5 | 250 | 100% | Inflicts double damage and faints the user. | |
TM65 |
Shadow Claw | ![]() |
|
15 | 70 | 100% | Has an increased chance for a critical hit. | |
TM66 |
Payback | ![]() |
|
10 | 50 | 100% | Inflicts double damage if the user receives damage before using this move. | |
TM67 |
Recycle | ![]() |
|
10 | -- | 100% | User regains the item it was holding when it entered battle, if it is no longer holding an item. | |
TM68 |
Giga Impact | ![]() |
|
5 | 150 | 90% | User foregoes its next turn to recharge. | |
TM69 |
Rock Polish | ![]() |
|
20 | -- | 0% | Raises the user's Speed by two levels. | |
TM70 |
Flash | ![]() |
|
20 | -- | 100% | Lowers the target's Accuracy. | |
TM71 |
Stone Edge | ![]() |
|
5 | 100 | 80% | Has an increased chance for a critical hit. | |
TM72 |
Avalanche | ![]() |
|
10 | 60 | 100% | -4 | Goes last. Inflicts double damage if the user takes damage before attacking this turn. |
TM73 |
Thunder Wave | ![]() |
|
20 | -- | 100% | Paralyzes the target. | |
TM74 |
Gyro Ball | ![]() |
|
5 | varies | 100% | Inflicts more damage when the user has lower Speed, with a maximum of 150 power. | |
TM75 |
Swords Dance | ![]() |
|
30 | -- | 100% | Raises the user's Attack by two levels. | |
TM76 |
Stealth Rock | ![]() |
|
20 | -- | 0% | Causes damage when Pokemon switch in to where the target is now. | |
TM77 |
Psych Up | ![]() |
|
10 | -- | 100% | Discards the user's stat changes and copies the target's. | |
TM78 |
Captivate | ![]() |
|
20 | -- | 100% | Lowers the target's Special Attack by two levels if it is the opposite gender. | |
TM79 |
Dark Pulse | ![]() |
|
15 | 80 | 100% | Has a 20% chance to make the target Flinch. | |
TM80 |
Rock Slide | ![]() |
|
10 | 75 | 90% | Has a 30% chance to make the target Flinch. | |
TM81 |
X-Scissor | ![]() |
|
15 | 80 | 100% | Inflicts regular damage. | |
TM82 |
Sleep Talk | ![]() |
|
10 | -- | 100% | Randomly uses one of the user's other three moves. Only works if the user is Sleeping. | |
TM83 |
Natural Gift | ![]() |
|
15 | varies | 100% | Power and type depend on the held berry. | |
TM84 |
Poison Jab | ![]() |
|
20 | 80 | 100% | Has a 30% chance to Poison the target. | |
TM85 |
Dream Eater | ![]() |
|
15 | 100 | 100% | Heals the user by half the damage the target receives. Only works on Sleeping Pokemon. | |
TM86 |
Grass Knot | ![]() |
|
20 | varies | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 |
Swagger | ![]() |
|
15 | -- | 90% | Raises the target's Attack by two levels and Confuses the target. | |
TM88 |
Pluck | ![]() |
|
20 | 60 | 100% | Inflicts double damage if the user is holding a berry. | |
TM89 |
U-Turn | ![]() |
|
20 | 70 | 100% | User must switch out after attacking. | |
TM90 |
Substitute | ![]() |
|
10 | -- | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM91 |
Flash Cannon | ![]() |
|
10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense. | |
TM92 |
Trick Room | ![]() |
|
5 | -- | 0% | -7 | Goes last. For five turns, slower Pokemon will act before faster Pokemon. |
HM01 |
Cut | ![]() |
|
30 | 50 | 95% | Inflicts regular damage. | |
HM02 |
Fly | ![]() |
|
15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. | |
HM03 |
Surf | ![]() |
|
15 | 95 | 100% | Inflicts regular damage. | |
HM04 |
Strength | ![]() |
|
15 | 80 | 100% | Inflicts regular damage. | |
HM05 |
Defog | ![]() |
|
15 | -- | 0% | Lowers the target's Evade. Cancels the effects of Reflect and Light Screen. | |
HM06 |
Rock Smash | ![]() |
|
15 | 40 | 100% | Has a 50% chance to lower the target's Defense. | |
HM07 |
Waterfall | ![]() |
|
15 | 80 | 100% | Has a 20% chance to make the target Flinch. | |
HM08 |
Rock Climb | ![]() |
|
20 | 90 | 85% | Has a 20% chance to Confuse the target. |
![[logo]](/images/veehead.png)

TM01
TM02
TM03
TM04
TM05
TM06
TM07
TM09
TM11
TM12
TM23
TM24
TM26
TM30
TM37
TM40
TM62
HM01
HM02
HM03
HM06