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Looking for HG/SS? Have an unnatural hatred for brown? Enjoy cool new things? You probably want the beta Pokédex.

Red/Blue/Yellow Red/Blue/Yellow | Gold/Silver/Crystal Gold/Silver/Crystal | Ruby/Sapphire/Emerald Ruby/Sapphire/Emerald/Fire/Leaf | Diamond/Pearl/Platinum Diamond/Pearl/Platinum

TMs: Red/Blue/Yellow

TM Move Type Dmg PP Power Acc.* Pri. Description
TM01 Mega Punch normal physical 20 80 85% Inflicts regular damage.
TM02 Razor Wind normal special 10 80 100% User charges for one turn before attacking.
TM03 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
TM04 Whirlwind normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
TM05 Mega Kick normal physical 5 120 75% Inflicts regular damage.
TM06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
TM07 Horn Drill normal physical 5 varies 30% Causes a one-hit KO.
TM08 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
TM09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
TM10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
TM11 BubbleBeam water special 20 65 100% Has a 10% chance to lower the target's Speed.
TM12 Water Gun water special 25 40 100% Inflicts regular damage.
TM13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
TM14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
TM15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
TM16 Pay Day normal physical 20 40 100% Scatters money on the ground worth twice the user's level.
TM17 Submission fighting physical 25 80 80% User receives 1/4 the damage it inflicts in recoil.
TM18 Counter fighting physical 20 varies 100% -5 Goes last. If the user takes physical damage this turn, inflicts twice the damage taken to the target.
TM19 Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
TM20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
TM21 Mega Drain grass special 15 40 100% Heals the user by half the damage the target receives.
TM22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
TM23 Dragon Rage dragon special 10 varies 100% Inflicts 40 points of damage.
TM24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
TM25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
TM26 Earthquake ground physical 10 100 100% Inflicts regular damage.
TM27 Fissure ground physical 5 varies 30% Causes a one-hit KO.
TM28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
TM30 Teleport psychic none 20 -- 100% Immediately ends wild battles.
TM31 Mimic normal none 10 -- 100% Copies the target's last used move.
TM32 Double Team normal none 15 -- 100% Raises the user's Evasion.
TM33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
TM34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
TM35 Metronome normal none 10 -- 100% Randomly selects and uses any move in the game.
TM36 Selfdestruct normal physical 5 200 100% Inflicts double damage and faints the user.
TM37 Egg Bomb normal physical 10 100 75% Inflicts regular damage.
TM38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
TM39 Swift normal special 20 60 100% Never misses.
TM40 Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
TM41 Softboiled normal none 10 -- 100% Heals the user by half its max HP.
TM42 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
TM43 Sky Attack flying physical 5 140 90% User charges for one turn before attacking. Has a 30% chance to make the target Flinch.
TM44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
TM45 Thunder Wave electric none 20 -- 100% Paralyzes the target.
TM46 Psywave psychic special 15 varies 80% Inflicts damage between 1 HP and 1.5 times the user's level.
TM47 Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
TM48 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
TM49 Tri Attack normal special 10 80 100% Has a 20% chance to Burn, Freeze, or Paralyze the target.
TM50 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM01 Cut normal physical 30 50 95% Inflicts regular damage.
HM02 Fly flying physical 15 90 95% User flies high into the air, dodging all attacks, and hits next turn.
HM03 Surf water special 15 95 100% Inflicts regular damage.
HM04 Strength normal physical 15 80 100% Inflicts regular damage.
HM05 Flash normal none 20 -- 100% Lowers the target's Accuracy.