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Looking for HG/SS? Have an unnatural hatred for brown? Enjoy cool new things? You probably want the beta Pokédex.

Red/Blue/Yellow Red/Blue/Yellow | Gold/Silver/Crystal Gold/Silver/Crystal | Ruby/Sapphire/Emerald Ruby/Sapphire/Emerald/Fire/Leaf | Diamond/Pearl/Platinum Diamond/Pearl/Platinum

TMs: Gold/Silver/Crystal

TM Move Type Dmg PP Power Acc.* Pri. Description
TM01 DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
TM02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
TM03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04 Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
TM06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
TM07 Zap Cannon electric special 5 120 50% Has a 100% chance to Paralyze the target.
TM08 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
TM09 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
TM10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
TM12 Sweet Scent normal none 20 -- 100% Lowers the target's Evasion.
TM13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
TM14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
TM15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
TM16 Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
TM17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
TM18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
TM19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
TM20 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
TM22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
TM23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
TM24 DragonBreath dragon special 20 60 100% Has a 30% chance to Paralyze the target.
TM25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
TM26 Earthquake ground physical 10 100 100% Inflicts regular damage.
TM27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
TM28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
TM30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
TM31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
TM32 Double Team normal none 15 -- 100% Raises the user's Evasion.
TM33 Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
TM34 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
TM35 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
TM36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
TM37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
TM38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
TM39 Swift normal special 20 60 100% Never misses.
TM40 Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
TM41 ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
TM42 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
TM43 Detect fighting none 5 -- 100% 3 Goes first. Prevents any moves from hitting the user this turn.
TM44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
TM45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief dark physical 10 40 100% Takes the target's item.
TM47 Steel Wing steel physical 25 70 90% Has a 10% chance to raise the user's Defense.
TM48 Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
TM49 Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
TM50 Nightmare ghost none 15 -- 100% Target loses 1/4 its max HP every turn as long as it continues Sleeping.
HM01 Cut normal physical 30 50 95% Inflicts regular damage.
HM02 Fly flying physical 15 90 95% User flies high into the air, dodging all attacks, and hits next turn.
HM03 Surf water special 15 95 100% Inflicts regular damage.
HM04 Strength normal physical 15 80 100% Inflicts regular damage.
HM05 Flash normal none 20 -- 100% Lowers the target's Accuracy.
HM06 Whirlpool water special 15 15 70% Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM07 Waterfall water physical 15 80 100% Has a 20% chance to make the target Flinch.