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Red/Blue/Yellow Red/Blue/Yellow | Gold/Silver/Crystal Gold/Silver/Crystal | Ruby/Sapphire/Emerald Ruby/Sapphire/Emerald/Fire/Leaf | Diamond/Pearl/Platinum Diamond/Pearl/Platinum

TMs: Ruby/Sapphire/Emerald/Fire/Leaf

TM Move Type Dmg PP Power Acc.* Pri. Description
TM01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
TM02 Dragon Claw dragon physical 15 80 100% Inflicts regular damage.
TM03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
TM04 Calm Mind psychic none 20 -- 100% Raises the user's Special Attack and Special Defense.
TM05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
TM06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
TM07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
TM08 Bulk Up fighting none 20 -- 100% Raises the user's Attack and Defense.
TM09 Bullet Seed grass physical 30 10 100% Hits 2-5 times in one turn.
TM10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
TM12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
TM13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
TM14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
TM15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
TM16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
TM17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
TM18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
TM19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
TM20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
TM21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
TM22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
TM23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
TM24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
TM25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
TM26 Earthquake ground physical 10 100 100% Inflicts regular damage.
TM27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
TM28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
TM30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
TM31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
TM32 Double Team normal none 15 -- 100% Raises the user's Evasion.
TM33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
TM34 Shock Wave electric special 20 60 100% Never misses.
TM35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
TM36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
TM37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
TM38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
TM39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
TM40 Aerial Ace flying physical 20 60 100% Never misses.
TM41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
TM42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
TM43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
TM45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief dark physical 10 40 100% Takes the target's item.
TM47 Steel Wing steel physical 25 70 90% Has a 10% chance to raise the user's Defense.
TM48 Skill Swap psychic none 10 -- 100% User and target swap abilities.
TM49 Snatch dark none 10 -- 100% 4 Goes first. Steals the target's move, if it is self-targeted.
TM50 Overheat fire special 5 140 90% Lowers the user's Special Attack by two levels after inflicting damage.
HM01 Cut normal physical 30 50 95% Inflicts regular damage.
HM02 Fly flying physical 15 90 95% User flies high into the air, dodging all attacks, and hits next turn.
HM03 Surf water special 15 95 100% Inflicts regular damage.
HM04 Strength normal physical 15 80 100% Inflicts regular damage.
HM05 Flash normal none 20 -- 100% Lowers the target's Accuracy.
HM06 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
HM07 Waterfall water physical 15 80 100% Has a 20% chance to make the target Flinch.
HM08 Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.