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trying to beet the Elite 4s
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Interestingly, you can actually put Soul Dew on Lat@s and take it to battletower/local play but it doens't actually do anything.
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posted at 04/26/08 19:48 -- 9 hours, 12 minutes since previous post
@Failure - Thanks. And agreed with the item thing. Surely it's not too bad to put Pokémon to sleep though? The key species that can abuse sleep is Darkrai, and he's not allowed anyways. Oh well.

I didn't realise Latia/os was allowed in Battle Tower... odd.
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posted at 04/27/08 00:29 -- 4 hours, 40 minutes since previous post
You can still use sleep moves, just not on more than one Pokemon at a time. Anyone that can attack can abuse sleep. A Breloom with Spore would certainly cause some problems without the Sleep clause.
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posted at 04/27/08 03:57 -- 3 hours, 28 minutes since previous post
Here's the problem with a lack of Sleep Clause. Crobat is the fastest user of sleep moves, period. Darkrai is the fastest user of an overpowered sleep move. Imagine a doubles battles, a choice scarf Darkrai and some random Pokemon vs. two others. Darkrai Dark Voids, destroying the Lum/Chesto Berries of BOTH opponents or putting them both to sleep. The second Pokemon proceeds to stat up or take advantage of now itemless opponents while they're hapless to do anything. Every Pokemon would be forced to use Sleep Talk, have Insomnia, or carry a sleep-removing berry. There just wouldn't be any option for any other strategy.
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posted at 04/27/08 05:38 -- 1 hour, 40 minutes since previous post
And now every Pokemon uses Leftovers or a sweep item. :P
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posted at 04/27/08 06:40 -- 1 hour, 1 minute since previous post
I disagree Gojithefox. Hypnotising foes is risky as best because a 75% accuracy rating just isn't good enough to rely on. Furthermore sleepers, especially the fast ones, tend to be fragile. I really dont think relaxing the sleep clause would result in mass abuse. At the Pokémon tournament that I talked about, which just used vanilla 3 on 3 Nintendo rules, Hypnotising Gengars were common but the fact was that these people didn't go far and were too often killed by priority moves, revenge killers, were taunted or simply killed when they missed. The most deadly Gengar seen was probably the focus sashed destiny bonder who was awesome for a laugh. Of the 128 entrants. The Final still came down to Choicescarf Heracross, Choice Band Metagross, Leftovers Blissey vs Choice Band Heracross, Togehax.
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posted at 04/27/08 08:23 -- 1 hour, 43 minutes since previous post
With anything that's not 100% accurate, there are risks that have to be considered, but generally speaking, sleeping moves are reliable enough that allowing them to run rampant would statistically prove to become an overwhelming force. It's less dominate now thanks to Choice Scarf, but the possibility is still there.
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posted at 04/27/08 18:44 -- 10 hours, 20 minutes since previous post
I guess I can see both sides here, either way Nintendo are the ones who'll be changing any rules if they think they need to. They wouldn't have rules like that unless they felt rules were really needed, obviously. So yeah, thanks for clearing that up guys.
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posted at 04/28/08 01:18 -- 6 hours, 34 minutes since previous post
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posted at 04/28/08 02:43 -- 1 hour, 25 minutes since previous post
Sleep moves aren't always so inaccurate. Spore is a 100% accuracy sleep move. Let that Breloom or Smeargle get setup, and you'll be screwed. Hell, even a Butterfree with Compoundeyes would have a 97% accuracy Sleep Powder.
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posted at 05/02/08 21:01 -- 4 days, 18 hours since previous post
Post last edited on 05/02/08 21:03 by CanineInstincts
Nothing beats random unexpected type matchups... eg... my jolteon versus Gary's charizard... xD
Spore can be killer if you use it right, but my Breloom tends to just beat down on things... :P

Uhh, your best pokemon are ones that can cover each other, like somebody said, two resistances for every weakness, though its really hard to fill up a team being THAT picky.

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posted at 05/02/08 22:16 -- 1 hour, 15 minutes since previous post
You'd be surprised ^_^ Lemme give some examples, cause everyone knows how much I love those. These are some old teams I came up with. Note, they're not my best teams and they're far from perfect, but I think they can hold up pretty well.

Quote from Team 1:
Weavile @ Lum Berry
Trait: Pressure
Nature: Jolly
EVs: 40 HP, 252 Atk, 216 Spd
~Swords Dance
~Night Slash
~Ice Punch
~Brick Break

This is the lead. It's purpose is to absolutely destroy anything that starts off. Gengar, Sceptile, Azelf, Salamence, anything except Gyarados. I've never used a Weavile before and I don't much like the Pokemon, but I fear it enough to give it a chance. Its weaknesses are as follows: Bug, Rock, Steel, Fire, Fighting

Heatran @ Leftovers
Trait: Flash Fire
Nature: Modest
EVs: 128 HP, 180 SAtk, 200 Spd
~Lava Plume
~Earth Power
~Dragon Pulse
~Stealth Rock

Heatran covers three of Weavile's weaknesses, Bug, Steel and Fire while unfortunately adding another fighting weakness. However, this weakness is somewhat averted due to Lava Plume's high burn rate. Heatran's purpose is to sit there and take damage while dishing it out, too. Its weaknesses are Water, Ground, Fighting

Salamence @ Choice Specs
Trait: Intimidate
Nature: Modest
EVs: 4 HP, 252 SAtk, 252 Spd
~Draco Meteor
~Fire Blast
~Hydro Pump
~Dragon Pulse

Salamence, the feared. Salamence adds an unnecessary Rock weakness to the team, as well as the covered Ice and Dragon weaknesses, but blocks the horrible fighting weaknesses gained thus far. Salamence will decimate anything with the proper prediction. Its weaknesses are Dragon, Ice, Rock

Starmie @ Leftovers
Trait: Nature Cure
Nature: Timid
EVs: 172 HP, 120 SAtk, 216 Spd
~Surf
~Thunderbolt
~Rapid Spin
~Recover

At first there was Claydol, but I just didn't like that Pokemon too much. Starmie takes it place, offering a water and ice resistance that is pretty nice. The grass weakness is offset by Salamence, Jirachi and Heatran, and the Electric weakness by new Pokemon Gliscor. Its weaknesses are Electric, Grass, Bug, Dark, Ghost

Jirachi @ Leftovers
Trait: Serene Grace
Nature: Impish
EVs: 240 HP, 56 Atk, 76 Def, 136 Spd
~Zen Headbutt
~U-Turn
~Reflect
~Wish

Jirachi's a support Pokemon with much needed Wish Support. There's no other real purpose for it. Its weaknesses are Fire and Ground

Gliscor @ Leftovers
Trait: Sand Veil
Nature: Impish
EVs: 252 HP, 6 Atk, 252 Def
~Earthquake
~Aerial Ace
~Knock Off
~Roost

Gliscor is my lovely electric resist, though it can't do much to Electivire. Not much on this team can, unfortunately. Its weaknesses are Ice and Water

Usually I put notes on my teams when I make them, but sometimes I don't. Depends on if I'm trying to come up with something.
Quote from Stall Team:
Hippowdon @ Leftovers
Trait: Sand Stream
Nature: Impish
EVs: 252 HP, 4 Atk, 252 Def
~Earthquake
~Ice Fang
~Slack Off
~Stealth Rock

Cradily @ Leftovers
Trait: Suction Cups
Nature: Calm/Bold
EVs: 252 HP, 4 Def, 252 SDef
~Energy Ball
~Barrier
~Mirror Coat
~Rest

Magnezone @ Leftovers
Trait: Magnet Pull
Nature: Timid/Modest
EVs: 52HP, 252 SAtk, 200 Spd
~Discharge
~Flash Cannon
~Substitute
~Magnet Rise

Garchomp @ Choice Scarf
Trait: Sand Veil
Nature: Adamant
EVs: 252 Atk, 32 SDef, 224 Spd
~Earthquake
~Crunch
~Outrage
~Fire Blast

Bronzong @ Leftovers
Trait: Levitate
Nature: Relaxed
EVs: 252 HP, 152 Atk, 8 Def, 96 SDef
~Gyro Ball
~Reflect
~Hypnosis
~Earthquake

Quagsire @ Leftovers
Trait: Water Absorb
Nature: Impish
EVs: 252 HP, 252 Def, 6 SDef
~Waterfall
~Earthquake
~Yawn
~Stone Edge
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posted at 05/02/08 23:01 -- 44 minutes, 15 seconds since previous post
I would say that just considering type resistance and type strength isn't necessarily the most important issue. Because you should also be looking at the physical vs. special. Also status effects and stats adjusters can make a huge difference in a team. Which also kinda relates to sleep. one of my teams opened with a breloom which was fully speed trained and held the focus sash. I could use it to take down a lot of different types even those it wasn't especially strong against. While it did have a large number of weaknesses it made up for it with spore + speed, and I didn't need to worry about covering for all it's weaknesses.

Also I can see why sleep is a concern for normal battling. Though I do agree that moves like Hypnosis are not accurate enough to be dependable. I've trained quite a few sleeper parties for Battle tower and Hypnosis just didn't cut it...
posted at 05/03/08 04:14 -- 5 hours, 13 minutes since previous post
Physical vs. special isn't that big of an issue. There aren't enough physical walls to block a team focused just on physical sweepers.
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