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sunstorm

User since 05/08/08 15:41

Last active on 05/09/08 21:56, which was 21 weeks, 3 days ago


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Last post by sunstorm (05/08/08 22:24)

Quote:
What! The game has been out for like a YEAR! and only now is he being "playtested." This is some kinda comedy act. I posted on Smogon in JULY OF 07 calling for Wobbuffet to be removed demoted to OU
http://www.smogon.com/forums/showthread.php?p=527979#post527979
The reaction is priceless. I even picked up an infraction for the post. The best part was when my argument was claimed to be based on anecdotal evidence. If it was just, "oh I beat Wobbuffet" then yeah it would anecdotal but it's wasn't jut me. Nintendo Australia held over ten tournaments, each one with 128 participants and not a SINGLE TIME was Wobbuffet a member of any victorious side. I know for a fact that no one who made the top 16 in the tourney I participated in used him but many had nevertheless been defeated to get there.

And NOW, in May of 08 are some people on smogon finnally coming around to what I was saying 10 months prior. Well done guys, please send more troops to continue to defend your cult like site.


It's not like they paid attention to anything that you said, because your "evidence" was anecdotal. It is anecdotal because its not objective data. Also, simulators are better for playtesting than tournaments because each tournament could have different rules and/or they could have restraints on time, so battles will not provide the same quality as those on a simulator. (Hint: Wobbuffet works when you SWITCH IT IN CORRECTLY) Obviously, if you are choosing to switch Wobbuffet in on something with a move like Megahorn or Shadow Ball, then you will never see its effectiveness.

Quote:

Well, duh. We actually play this game, unlike you, who just find it an interesting way to test code, and make a nerd magnet website for fun. Thanks for that, though.

And I meant, in the comment of singles vs doubles, that Smogon deals with tiers by looking at them in singles environment and ignoring doubles. Since you always have about twice as many options in double battles, you can't be walled or swept very effectively, making ubers less certain to win against BLs. Thus, tiers are sort of meaningless.

And it's silly to be slow to change in the middle of a new release. What benefit is there to a stable list when the mechanics themselves are getting rewritten?

But, I've made my points by now. I have no desire to join Smogon's community, as I like to play a lot of games rather than get good at just one. I hope since I'm trying not to be rude you don't view this as gossip behind Smogon's back, Mekkah.


Just because you play the game does NOT mean that you know what you are talking about. Anyone can play but they aren't necessarily good at it.

As for the issue of doubles, I don't see the point to your argument since you said that tiers are meaningless (which they aren't, because without them, one would not have competitive balance). Furthermore, lists change. As chaos said, the goal is to have a stable list that changes with the metagame. Changes are not going to occur right away since the Pokemon that is to be moved up or down is generally tested first in order to ensure that the change is CORRECT.