18 results

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Name Type Class PP Power Acc Pri Effect
Baby-Doll Eyes Fairy status 30 100% 1

Lowers the target's Attack by one stage.

Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

Covet Normal physical 25 60 100%

Takes the target's item.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Refresh Normal status 20

Cleanses the user of a burn, paralysis, or poison.

Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

Swift Normal special 20 60

Never misses.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Trump Card Normal special 5 *

Power increases when this move has less PP, up to a maximum of 200.

Move Search

Unless otherwise specified: matching moves must match ALL of the criteria, but can match ANY selections within a group.

Anything left blank is ignored entirely.

Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

Version

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.