621 results

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Name Type Class PP Power Acc Pri Effect
Absorb Grass special 25 20 100%

Drains half the damage inflicted to heal the user.

Acid Poison special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Acid Armor Poison status 20

Raises the user's Defense by two stages.

Acid Spray Poison special 20 40 100%

Lowers the target's Special Defense by two stages.

Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

Acupressure Normal status 30

Raises one of a friendly Pokémon's stats at random by two stages.

Aerial Ace Flying physical 20 60

Never misses.

Aeroblast Flying special 5 100 95%

Has an increased chance for a critical hit.

After You Normal status 15

Makes the target act next this turn.

Agility Psychic status 30

Raises the user's Speed by two stages.

Air Cutter Flying special 25 60 95%

Has an increased chance for a critical hit.

Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Arm Thrust Fighting physical 20 15 100%

Hits 2-5 times in one turn.

Aromatherapy Grass status 5

Cures the entire party of major status effects.

Aromatic Mist Fairy status 20

Raises a selected ally's Special Defense by one stage.

Assist Normal status 20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

Attack Order Bug physical 15 90 100%

Has an increased chance for a critical hit.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Aura Sphere Fighting special 20 80

Never misses.

Aurora Beam Ice special 20 65 100%

Has a 10% chance to lower the target's Attack by one stage.

Autotomize Steel status 15

Raises the user's Speed by two stages and halves the user's weight.

Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

Baby-Doll Eyes Fairy status 30 100% 1

Lowers the target's Attack by one stage.

Barrage Normal physical 20 15 85%

Hits 2-5 times in one turn.

Barrier Psychic status 20

Raises the user's Defense by two stages.

Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

Beat Up Dark physical 10 * 100%

Hits once for every conscious Pokémon the trainer has.

Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

Belly Drum Normal status 10

User pays half its max HP to max out its Attack.

Bestow Normal status 15

Gives the user's held item to the target.

Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Blast Burn Fire special 5 150 90%

User foregoes its next turn to recharge.

Blaze Kick Fire physical 10 85 90%

Has an increased chance for a critical hit and a 10% chance to burn the target.

Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

Block Normal status 5

Prevents the target from leaving battle.

Blue Flare Fire special 5 130 85%

Has a 20% chance to burn the target.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Bolt Strike Electric physical 5 130 85%

Has a 20% chance to paralyze the target.

Bone Club Ground physical 20 65 85%

Has a 10% chance to make the target flinch.

Bonemerang Ground physical 10 50 90%

Hits twice in one turn.

Bone Rush Ground physical 10 25 90%

Hits 2-5 times in one turn.

Boomburst Normal special 10 140 100%

Inflicts regular damage.

Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Brave Bird Flying physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Bug Buzz Bug special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

Bullet Punch Steel physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

Camouflage Normal status 20

User's type changes to match the terrain.

Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

Celebrate Normal status 40

Does nothing.

Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

Chatter Flying special 20 65 100%

Has a higher chance to confuse the target when the recorded sound is louder.

Chip Away Normal physical 20 70 100%

Ignores the target's stat modifiers.

Circle Throw Fighting physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

Clamp Water physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Clear Smog Poison special 15 50

Removes all of the target's stat modifiers.

Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Coil Poison status 20

Raises the user's Attack, Defense, and accuracy by one stage each.

Comet Punch Normal physical 15 18 85%

Hits 2-5 times in one turn.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Confuse Ray Ghost status 10 100%

Confuses the target.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Constrict Normal physical 35 10 100%

Has a 10% chance to lower the target's Speed by one stage.

Conversion Normal status 30

User's type changes to the type of one of its moves at random.

Conversion 2 Normal status 30

Changes the user's type to a random type either resistant or immune to the last move used against it.

Copycat Normal status 20

Uses the target's last used move.

Cosmic Power Psychic status 20

Raises the user's Defense and Special Defense by one stage.

Cotton Guard Grass status 10

Raises the user's Defense by three stages.

Cotton Spore Grass status 40 100%

Lowers the target's Speed by two stages.

Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Covet Normal physical 25 60 100%

Takes the target's item.

Crabhammer Water physical 10 100 90%

Has an increased chance for a critical hit.

Crafty Shield Fairy status 10 3

Protects all friendly Pokémon from non-damaging moves.

Cross Chop Fighting physical 5 100 80%

Has an increased chance for a critical hit.

Cross Poison Poison physical 20 70 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

Crush Claw Normal physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

Crush Grip Normal physical 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 121 power.

Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Dark Void Dark status 10 50%

Puts the target to sleep.

Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

Defend Order Bug status 10

Raises the user's Defense and Special Defense by one stage.

Defense Curl Normal status 40

Raises user's Defense by one stage.

Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Destiny Bond Ghost status 5

If the user faints this turn, the target automatically will, too.

Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

Diamond Storm Rock physical 5 100 95%

Has a 50% chance to raise the user's Defense by two stages for each target hit.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

Disarming Voice Fairy special 15 40

Never misses.

Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Dizzy Punch Normal physical 10 70 100%

Has a 20% chance to confuse the target.

Doom Desire Steel special 5 140 100%

Hits the target two turns later.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Double Hit Normal physical 10 35 90%

Hits twice in one turn.

Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

Double Slap Normal physical 10 15 85%

Hits 2-5 times in one turn.

Double Team Normal status 15

Raises the user's evasion by one stage.

Draco Meteor Dragon special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Dragon Ascent Flying physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Dragon Breath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

Dragon Dance Dragon status 20

Raises the user's Attack and Speed by one stage.

Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Dragon Rage Dragon special 10 * 100%

Inflicts 40 points of damage.

Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

Draining Kiss Fairy special 10 50 100%

Drains 75% of the damage inflicted to heal the user.

Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Drill Peck Flying physical 20 80 100%

Inflicts regular damage with no additional effect.

Drill Run Ground physical 10 80 95%

Has an increased chance for a critical hit.

Dual Chop Dragon physical 15 40 90%

Hits twice in one turn.

Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

Eerie Impulse Electric status 15 100%

Lowers the target's Special Attack by two stages.

Egg Bomb Normal physical 10 100 75%

Inflicts regular damage with no additional effect.

Electric Terrain Electric status 10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

Electrify Electric status 20

Changes the target's move's type to Electric if it hasn't moved yet this turn.

Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

Electroweb Electric special 15 55 95%

Lowers the target's Speed by one stage.

Embargo Dark status 15 100%

Target cannot use held items.

Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Entrainment Normal status 15 100%

Copies the user's ability onto the target.

Eruption Fire special 5 150 100%

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Explosion Normal physical 5 250 100%

User faints.

Extrasensory Psychic special 20 80 100%

Has a 10% chance to make the target flinch.

Extreme Speed Normal physical 5 80 100% 2

Inflicts regular damage with no additional effect.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Fairy Lock Fairy status 10

Prevents all Pokémon from fleeing or switching out during the next turn.

Fairy Wind Fairy special 30 40 100%

Inflicts regular damage with no additional effect.

Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears Dark status 20 100%

Lowers the target's Special Defense by two stages.

False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

Feather Dance Flying status 15 100%

Lowers the target's Attack by two stages.

Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

Feint Attack Dark physical 20 60

Never misses.

Fell Stinger Bug physical 25 50 100%

Raises the user's Attack by two stages if it KOs the target.

Fiery Dance Fire special 10 80 100%

Has a 50% chance to raise the user's Special Attack by one stage.

Final Gambit Fighting special 5 * 100%

Inflicts damage equal to the user's remaining HP. User faints.

Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

Fire Pledge Fire special 10 80 100%

With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.

Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Fire Spin Fire special 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Fissure Ground physical 5 * 30%

Causes a one-hit KO.

Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flame Burst Fire special 15 70 100%

Deals splash damage to Pokémon next to the target.

Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

Flame Wheel Fire physical 25 60 100%

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Flare Blitz Fire physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Flatter Dark status 15 100%

Raises the target's Special Attack by one stage and confuses the target.

Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

Flower Shield Fairy status 10

Raises the Defense of all Grass Pokémon in battle.

Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

Flying Press Fighting physical 10 100 95%

Deals both Fighting and Flying-type damage.

Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Follow Me Normal status 20 2

Redirects the target's single-target effects to the user for this turn.

Force Palm Fighting physical 10 60 100%

Has a 30% chance to paralyze the target.

Foresight Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Forest’s Curse Grass status 20 100%

Adds Grass to the target's types.

Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Freeze-Dry Ice special 20 70 100%

Super-effective against Water.

Freeze Shock Ice physical 5 140 90%

Requires a turn to charge before attacking. Has a 30% chance to paralyze the target.

Frenzy Plant Grass special 5 150 90%

User foregoes its next turn to recharge.

Frost Breath Ice special 10 60 90%

Always scores a critical hit.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Fury Attack Normal physical 20 15 85%

Hits 2-5 times in one turn.

Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

Fusion Bolt Electric physical 5 100 100%

With Fusion Flare, inflicts double damage.

Fusion Flare Fire special 5 100 100%

With Fusion Bolt, inflicts double damage.

Future Sight Psychic special 10 120 100%

Hits the target two turns later.

Gastro Acid Poison status 10 100%

Nullifies target's ability until it leaves battle.

Gear Grind Steel physical 15 50 85%

Hits twice in one turn.

Geomancy Fairy status 10

Takes one turn to charge, then raises the user's Special Attack, Special Defense, and Speed by two stages.

Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

Glaciate Ice special 10 65 95%

Lowers the target's Speed by one stage.

Glare Normal status 30 100%

Paralyzes the target.

Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Grass Pledge Grass special 10 80 100%

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Grass Whistle Grass status 15 55%

Puts the target to sleep.

Grassy Terrain Grass status 10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Growth Normal status 20

Raises the user's Attack and Special Attack by one stage.

Grudge Ghost status 5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Guard Split Psychic status 10

Averages Defense and Special Defense with the target.

Guard Swap Psychic status 10

User swaps Defense and Special Defense changes with the target.

Guillotine Normal physical 5 * 30%

Causes a one-hit KO.

Gunk Shot Poison physical 5 120 80%

Has a 30% chance to poison the target.

Gust Flying special 35 40 100%

Inflicts regular damage and can hit Pokémon in the air.

Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

Hail Ice status 10

Changes the weather to a hailstorm for five turns.

Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

Happy Hour Normal status 30

Doubles prize money.

Harden Normal status 30

Raises the user's Defense by one stage.

Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Head Charge Normal physical 15 120 100%

User receives 1/4 the damage it inflicts in recoil.

Head Smash Rock physical 5 150 80%

User receives 1/2 the damage inflicted in recoil.

Heal Bell Normal status 5

Cures the entire party of major status effects.

Heal Block Psychic status 15 100%

Prevents target from restoring its HP for five turns.

Healing Wish Psychic status 10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Heal Order Bug status 10

Heals the user by half its max HP.

Heal Pulse Psychic status 10

Heals the target for half its max HP.

Heart Stamp Psychic physical 25 60 100%

Has a 30% chance to make the target flinch.

Heart Swap Psychic status 10

User and target swap stat changes.

Heat Crash Fire physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Hex Ghost special 10 65 100%

Has double power if the target has a major status ailment.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

High Jump Kick Fighting physical 10 130 90%

If the user misses, it takes half the damage it would have inflicted in recoil.

Hold Back Normal physical 40 40 100%

Cannot lower the target's HP below 1.

Hold Hands Normal status 40

Does nothing.

Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

Horn Attack Normal physical 25 65 100%

Inflicts regular damage with no additional effect.

Horn Drill Normal physical 5 * 30%

Causes a one-hit KO.

Horn Leech Grass physical 10 75 100%

Drains half the damage inflicted to heal the user.

Howl Normal status 40

Raises the user's Attack by one stage.

Hurricane Flying special 10 110 70%

Has a 30% chance to confuse the target.

Hydro Cannon Water special 5 150 90%

User foregoes its next turn to recharge.

Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Hyper Fang Normal physical 15 80 90%

Has a 10% chance to make the target flinch.

Hyperspace Fury Dark physical 5 100

Ignores and destroys protection effects.

Hyperspace Hole Psychic special 5 80

Ignores and destroys protection effects.

Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Hypnosis Psychic status 20 60%

Puts the target to sleep.

Ice Ball Ice physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Ice Burn Ice special 5 140 90%

Requires a turn to charge before attacking. Has a 30% chance to burn the target.

Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Ice Shard Ice physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Icicle Crash Ice physical 10 85 90%

Has a 30% chance to make the target flinch.

Icicle Spear Ice physical 30 25 100%

Hits 2-5 times in one turn.

Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

Incinerate Fire special 15 60 100%

Destroys the target's held berry.

Inferno Fire special 5 100 50%

Has a 100% chance to burn the target.

Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Ingrain Grass status 20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Ion Deluge Electric status 25 1

Changes all Normal moves to Electric moves for the rest of the turn.

Iron Defense Steel status 15

Raises the user's Defense by two stages.

Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Judgment Normal special 10 100 100%

If the user is holding a appropriate plate or drive, the damage inflicted will match it.

Jump Kick Fighting physical 10 100 95%

If the user misses, it takes half the damage it would have inflicted in recoil.

Karate Chop Fighting physical 25 50 100%

Has an increased chance for a critical hit.

Kinesis Psychic status 15 80%

Lowers the target's accuracy by one stage.

King’s Shield Steel status 10 4

Blocks damaging attacks and lowers attacking Pokémon's Attack by two stages on contact. Switches Aegislash to Shield Forme.

Knock Off Dark physical 20 65 100%

Target drops its held item.

Land’s Wrath Ground physical 10 90 100%

Inflicts regular damage with no additional effect.

Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Lava Plume Fire special 15 80 100%

Has a 30% chance to burn the target.

Leaf Blade Grass physical 15 90 100%

Has an increased chance for a critical hit.

Leaf Storm Grass special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Leaf Tornado Grass special 10 65 90%

Has a 50% chance to lower the target's accuracy by one stage.

Leech Life Bug physical 10 80 100%

Drains half the damage inflicted to heal the user.

Leech Seed Grass status 10 90%

Seeds the target, stealing HP from it every turn.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Lick Ghost physical 30 30 100%

Has a 30% chance to paralyze the target.

Light of Ruin Fairy special 5 140 90%

User receives 1/2 the damage inflicted in recoil.

Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

Lock-On Normal status 5

Ensures that the user's next move will hit the target.

Lovely Kiss Normal status 10 75%

Puts the target to sleep.

Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

Lucky Chant Normal status 30

Prevents the target from scoring critical hits for five turns.

Lunar Dance Psychic status 10

User faints, and its replacement is fully healed.

Luster Purge Psychic special 5 70 100%

Has a 50% chance to lower the target's Special Defense by one stage.

Mach Punch Fighting physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Magical Leaf Grass special 20 60

Never misses.

Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Magic Room Psychic status 10

Negates held items for five turns.

Magma Storm Fire special 5 100 75%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Magnet Bomb Steel physical 20 60

Never misses.

Magnetic Flux Electric status 20

Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.

Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Magnitude Ground physical 30 * 100%

Power varies randomly from 10 to 150.

Mat Block Fighting status 10

Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.

Mean Look Normal status 5

Prevents the target from leaving battle.

Meditate Psychic status 40

Raises the user's Attack by one stage.

Me First Normal status 20

Uses the target's move against it before it attacks, with power increased by half.

Mega Drain Grass special 15 40 100%

Drains half the damage inflicted to heal the user.

Megahorn Bug physical 10 120 85%

Inflicts regular damage with no additional effect.

Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Memento Dark status 10 100%

Lowers the target's Attack and Special Attack by two stages. User faints.

Metal Burst Steel physical 10 * 100%

Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

Metal Sound Steel status 40 85%

Lowers the target's Special Defense by two stages.

Meteor Mash Steel physical 10 90 90%

Has a 20% chance to raise the user's Attack by one stage.

Metronome Normal status 10

Randomly selects and uses any move in the game.

Milk Drink Normal status 10

Heals the user by half its max HP.

Mimic Normal status 10

Copies the target's last used move.

Mind Reader Normal status 5

Ensures that the user's next move will hit the target.

Minimize Normal status 10

Raises the user's evasion by two stages.

Miracle Eye Psychic status 40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

Mirror Coat Psychic special 20 * 100% -5

Inflicts twice the damage the user received from the last special hit it took.

Mirror Move Flying status 20

Uses the target's last used move.

Mirror Shot Steel special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

Mist Ball Psychic special 5 70 100%

Has a 50% chance to lower the target's Special Attack by one stage.

Misty Terrain Fairy status 10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Moonblast Fairy special 15 95 100%

Has a 30% chance to lower the target's Special Attack by one stage.

Moonlight Fairy status 5

Heals the user by half its max HP. Affected by weather.

Morning Sun Normal status 5

Heals the user by half its max HP. Affected by weather.

Mud Bomb Ground special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

Muddy Water Water special 10 90 85%

Has a 30% chance to lower the target's accuracy by one stage.

Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Mud Sport Ground status 15

Halves all Electric-type damage.

Mystical Fire Fire special 10 75 100%

Has a 100% chance to lower the target's Special Attack by one stage.

Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Nature Power Normal status 20

Uses a move which depends upon the terrain.

Needle Arm Grass physical 15 60 100%

Has a 30% chance to make the target flinch.

Night Daze Dark special 10 85 95%

Has a 40% chance to lower the target's accuracy by one stage.

Nightmare Ghost status 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

Night Shade Ghost special 15 * 100%

Inflicts damage equal to the user's level.

Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

Noble Roar Normal status 30 100%

Lowers the target's Attack and Special Attack by one stage.

Nuzzle Electric physical 20 20 100%

Has a 100% chance to paralyze the target.

Oblivion Wing Flying special 10 80 100%

Drains 75% of the damage inflicted to heal the user.

Octazooka Water special 10 65 85%

Has a 50% chance to lower the target's accuracy by one stage.

Odor Sleuth Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Origin Pulse Water special 10 110 85%

Inflicts regular damage with no additional effect.

Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Overheat Fire special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Parabolic Charge Electric special 20 65 100%

Heals the user for half the total damage dealt to all targets.

Parting Shot Dark status 20 100%

Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out.

Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

Peck Flying physical 35 35 100%

Inflicts regular damage with no additional effect.

Perish Song Normal status 5

User and target both faint after three turns.

Petal Blizzard Grass physical 15 90 100%

Inflicts regular damage.

Petal Dance Grass special 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Phantom Force Ghost physical 10 90 100%

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

Play Nice Normal status 20

Lowers the target's Attack by one stage.

Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

Pluck Flying physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Poison Fang Poison physical 15 50 100%

Has a 50% chance to badly poison the target.

Poison Gas Poison status 40 90%

Poisons the target.

Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

Poison Powder Poison status 35 75%

Poisons the target.

Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

Poison Tail Poison physical 25 50 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Powder Bug status 20 100% 1

Explodes if the target uses a Fire move this turn, damaging it for 1/4 its max HP and preventing the move.

Powder Snow Ice special 25 40 100%

Has a 10% chance to freeze the target.

Power Gem Rock special 20 80 100%

Inflicts regular damage with no additional effect.

Power Split Psychic status 10

Averages Attack and Special Attack with the target.

Power Swap Psychic status 10

User swaps Attack and Special Attack changes with the target.

Power Trick Psychic status 10

User swaps Attack and Defense.

Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

Power Whip Grass physical 10 120 85%

Inflicts regular damage with no additional effect.

Precipice Blades Ground physical 10 120 85%

Inflicts regular damage with no additional effect.

Present Normal physical 15 * 90%

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Psycho Boost Psychic special 5 140 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Psycho Cut Psychic physical 20 70 100%

Has an increased chance for a critical hit.

Psycho Shift Psychic status 10 100%

Transfers the user's major status effect to the target.

Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

Psystrike Psychic special 10 100 100%

Inflicts damage based on the target's Defense, not Special Defense.

Psywave Psychic special 15 * 100%

Inflicts damage between 50% and 150% of the user's level.

Punishment Dark physical 5 * 100%

Power increases against targets with more raised stats, up to a maximum of 200.

Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

Quash Dark status 15 100%

Makes the target act last this turn.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

Quiver Dance Bug status 20

Raises the user's Special Attack, Special Defense, and Speed by one stage each.

Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

Rage Powder Bug status 20 2

Redirects the target's single-target effects to the user for this turn.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Rapid Spin Normal physical 40 20 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

Razor Leaf Grass physical 25 55 95%

Has an increased chance for a critical hit.

Razor Shell Water physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

Recover Normal status 10

Heals the user by half its max HP.

Recycle Normal status 10

User recovers the item it last used up.

Reflect Psychic status 20

Reduces damage from physical attacks by half.

Reflect Type Normal status 15

User becomes the target's type.

Refresh Normal status 20

Cleanses the user of a burn, paralysis, or poison.

Relic Song Normal special 10 75 100%

Has a 10% chance to put the target to sleep.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Roar of Time Dragon special 5 150 90%

User foregoes its next turn to recharge.

Rock Blast Rock physical 10 25 90%

Hits 2-5 times in one turn.

Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

Rock Polish Rock status 20

Raises the user's Speed by two stages.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

Rock Wrecker Rock physical 5 150 90%

User foregoes its next turn to recharge.

Role Play Psychic status 10

Copies the target's ability.

Rolling Kick Fighting physical 15 60 85%

Has a 30% chance to make the target flinch.

Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Roost Flying status 10

Heals the user by half its max HP.

Rototiller Ground status 10

Raises the Attack and Special Attack of all Grass Pokémon in battle.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Sacred Fire Fire physical 5 100 95%

Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves.

Sacred Sword Fighting physical 15 90 100%

Ignores the target's stat modifiers.

Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

Sand Tomb Ground physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Scald Water special 15 80 100%

Has a 30% chance to burn the target.

Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Screech Normal status 40 85%

Lowers the target's Defense by two stages.

Searing Shot Fire special 5 100 100%

Has a 30% chance to burn the target.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Secret Sword Fighting special 10 85 100%

Inflicts damage based on the target's Defense, not Special Defense.

Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Seed Flare Grass special 5 120 85%

Has a 40% chance to lower the target's Special Defense by two stages.

Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Self-Destruct Normal physical 5 200 100%

User faints.

Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

Shadow Force Ghost physical 5 120 100%

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Shadow Punch Ghost physical 20 60

Never misses.

Shadow Sneak Ghost physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Sharpen Normal status 30

Raises the user's Attack by one stage.

Sheer Cold Ice special 5 * 30%

Causes a one-hit KO.

Shell Smash Normal status 15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

Shift Gear Steel status 10

Raises the user's Attack by one stage and its Speed by two stages.

Shock Wave Electric special 20 60

Never misses.

Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Silver Wind Bug special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Simple Beam Normal status 15 100%

Changes the target's ability to Simple.

Sing Normal status 15 55%

Puts the target to sleep.

Sketch Normal status 1

Permanently becomes the target's last used move.

Skill Swap Psychic status 10

User and target swap abilities.

Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Sky Drop Flying physical 10 60 100%

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

Sky Uppercut Fighting physical 15 85 90%

Inflicts regular damage and can hit Bounce and Fly users.

Slack Off Normal status 10

Heals the user by half its max HP.

Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

Sleep Powder Grass status 15 75%

Puts the target to sleep.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Sludge Poison special 20 65 100%

Has a 30% chance to poison the target.

Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

Smelling Salts Normal physical 10 70 100%

If the target is paralyzed, inflicts double damage and cures the paralysis.

Smog Poison special 20 30 70%

Has a 40% chance to poison the target.

Smokescreen Normal status 20 100%

Lowers the target's accuracy by one stage.

Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Soak Water status 20 100%

Changes the target's type to Water.

Soft-Boiled Normal status 10

Heals the user by half its max HP.

Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

Sonic Boom Normal special 20 * 90%

Inflicts 20 points of damage.

Spacial Rend Dragon special 5 100 95%

Has an increased chance for a critical hit.

Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

Spider Web Bug status 10

Prevents the target from leaving battle.

Spike Cannon Normal physical 15 20 100%

Hits 2-5 times in one turn.

Spikes Ground status 20

Scatters Spikes, hurting opposing Pokémon that switch in.

Spiky Shield Grass status 10 4

Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.

Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

Splash Normal status 40

Does nothing.

Spore Grass status 15 100%

Puts the target to sleep.

Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Steam Eruption Water special 5 110 95%

Has a 30% chance to burn the target.

Steamroller Bug physical 20 65 100%

Has a 30% chance to make the target flinch.

Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

Sticky Web Bug status 20

Covers the opposing field, lowering opponents' Speed by one stage upon switching in.

Stockpile Normal status 20

Stores energy up to three times for use with Spit Up and Swallow.

Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Storm Throw Fighting physical 10 60 100%

Always scores a critical hit.

Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

String Shot Bug status 40 95%

Lowers the target's Speed by two stages.

Struggle Normal physical 1 50

User takes 1/4 its max HP in recoil.

Struggle Bug Bug special 20 50 100%

Has a 100% chance to lower the target's Special Attack by one stage.

Stun Spore Grass status 30 75%

Paralyzes the target.

Submission Fighting physical 20 80 80%

User receives 1/4 the damage it inflicts in recoil.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Supersonic Normal status 20 55%

Confuses the target.

Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Swallow Normal status 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Sweet Kiss Fairy status 10 75%

Confuses the target.

Sweet Scent Normal status 20 100%

Lowers the target's evasion by one stage.

Swift Normal special 20 60

Never misses.

Switcheroo Dark status 10 100%

User and target swap items.

Swords Dance Normal status 20

Raises the user's Attack by two stages.

Synchronoise Psychic special 10 120 100%

Hits any Pokémon that shares a type with the user.

Synthesis Grass status 5

Heals the user by half its max HP. Affected by weather.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Tail Glow Bug status 20

Raises the user's Special Attack by three stages.

Tail Slap Normal physical 10 25 85%

Hits 2-5 times in one turn.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

Techno Blast Normal special 5 120 100%

If the user is holding a appropriate plate or drive, the damage inflicted will match it.

Teeter Dance Normal status 20 100%

Confuses the target.

Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

Teleport Psychic status 20

Immediately ends wild battles. No effect otherwise.

Thief Dark physical 25 60 100%

Takes the target's item.

Thousand Arrows Ground physical 10 90 100%

Grounds the target, and hits even Flying-type or levitating Pokémon.

Thousand Waves Ground physical 10 90 100%

Prevents the target from leaving battle.

Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

Thunder Wave Electric status 20 90%

Paralyzes the target.

Tickle Normal status 20 100%

Lowers the target's Attack and Defense by one stage.

Topsy-Turvy Dark status 20

Inverts the target's stat modifiers.

Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Toxic Spikes Poison status 20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Transform Normal status 10

User becomes a copy of the target until it leaves battle.

Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

Trick Psychic status 10 100%

User and target swap items.

Trick-or-Treat Ghost status 20 100%

Adds Ghost to the target's types.

Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

Triple Kick Fighting physical 10 10 90%

Hits three times, increasing power by 100% with each successful hit.

Trump Card Normal special 5 *

Power increases when this move has less PP, up to a maximum of 200.

Twineedle Bug physical 20 25 100%

Hits twice in the same turn. Has a 20% chance to poison the target.

Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

U-turn Bug physical 20 70 100%

User must switch out after attacking.

Vacuum Wave Fighting special 30 40 100% 1

Inflicts regular damage with no additional effect.

V-create Fire physical 5 180 95%

Lowers the user's Defense, Special Defense, and Speed by one stage each.

Venom Drench Poison status 20 100%

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

Vice Grip Normal physical 30 55 100%

Inflicts regular damage with no additional effect.

Vine Whip Grass physical 25 45 100%

Inflicts regular damage with no additional effect.

Vital Throw Fighting physical 10 70 -1

Never misses.

Volt Switch Electric special 20 70 100%

User must switch out after attacking.

Volt Tackle Electric physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.

Wake-Up Slap Fighting physical 10 70 100%

If the target is asleep, has double power and wakes it up.

Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Water Pledge Water special 10 80 100%

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Water Shuriken Water special 20 15 100% 1

Hits 2–5 times.

Water Sport Water status 15

Halves all Fire-type damage.

Water Spout Water special 5 150 100%

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Weather Ball Normal special 10 50 100%

If there be weather, this move has doubled power and the weather's type.

Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Whirlwind Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

Will-O-Wisp Fire status 15 85%

Burns the target.

Wing Attack Flying physical 35 60 100%

Inflicts regular damage with no additional effect.

Wish Normal status 10

User will recover half its max HP at the end of the next turn.

Withdraw Water status 40

Raises the user's Defense by one stage.

Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Wood Hammer Grass physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Wring Out Normal special 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 121 power.

X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

Yawn Normal status 10

Target sleeps at the end of the next turn.

Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Move Search

Unless otherwise specified: matching moves must match ALL of the criteria, but can match ANY selections within a group.

Anything left blank is ignored entirely.

Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

Version

Display and sorting

Drag or double-click us!

Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.