Jolteon > < Eevee Vaporeon

Basic Data

Name: Vaporeon Height: 3'3" or 1 m R/B/Y code: 105 or 0x69
Number: 134 Weight: 63.9 lb or 29 kg G/S/C code: 134 or 0x86
RuSa Number: 289 Type: water Base EXP: 196 or 0xC4
Generation: Red/Blue/Yellow Kind: BUBBLE JET Capture rate: 45 or 0x2D
Romaji: Shawaazu Color: BLUE Breeding code: 85 or 0x55
Katakana: シャワーズ Growth rate: Medium Gender code: 31 or 0x1F
Abilities: WATER ABSORB: Damage from Water moves instead heals up to 1/4 of this Pokémon's max HP. Steps to hatch: 8,960
Breeding groups: 5 - Based on Real Life
Gender distro: ⅛ female, ⅞ male (females have an Attack DV of 1 or lower in GSC)
Effort Points: 2 HP

Evolution Chain

See also: Comparison of this evolution chain
BasicStage 1
133
Eevee
Base form
134
Vaporeon
Use a Water Stone
135
Jolteon
Use a Thunderstone
136
Flareon
Use a Fire Stone
196
Espeon
Happiness + level up during daytime
197
Umbreon
Happiness + level up at night

Type Modifiers

Types are arranged by how much damage they do against this Pokémon.
Note that one or two type effects changed in G/S/C, and this chart uses the NEW effects.
2x: ELE GRS
1x: BUG DAR DRG FGT FLY GST GRN NRM PSN PSY RCK
½x: FIR ICE STL WTR

Pokédex Data

Red/BlueLeaf GreenLives close to water. Its long tail is ridged with a fin that is often mistaken for a mermaid's.
YellowIts cell structure is similar to water molecules. It will melt away and become invisible in water.
Fire RedIts body's cellular structure is similar to the molecular composition of water. It can melt invisibly in water.
GoldWhen Vaporeon's fins begin to vibrate, it is a sign that rain will come within a few hours.
SilverIt prefers beautiful shores. With cells similar to water molecules, it could melt in water.
CrystalAs it uses the fins on the tip of its tail to swim, it blends with the water perfectly.
Ruby/SapphireVaporeon underwent a spontaneous mutation and grew fins and gills that allow it to live underwater. This Pokémon has the ability to freely control water.

Locations

This is... in the works, but whatever is shown here ought to be accurate.
It only shows limited stuff from R/B right now, but I'm working on that. When finished, there will be a link to a more detailed chart of the levels of the Pokémon in each area and the chances of seeing them.

Wild

Pokédex Images

Green Gold Ruby/Sapphire
Red/Blue Silver Fire Red/Leaf Green
Yellow Crystal Emerald
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Fire/Leaf

Old busted icon

Pawprint

New hotness icon
empty cell of DOOM

Stats

See also: DV Calulator, Stat Calculator
StatBase Amount%ile
Attack
65
40.9
Defense
60
40.4
Special Attack
110
92.7
Special Defense
95
84.5
Speed
65
50.3
HP
130
97.2
Average
87.5
86.8

Breeding Compatibility

Only base Pokémon are shown; in general any evolution also applies, with the known exception of Nidoran F (Nidorina and Nidoqueen cannot breed).
Keep in mind that gender possibilities may prevent any actual breeding; nevertheless, pairs such as Nidoran F and Kangaskhan are still technically valid.
Also keep in mind that any gendered Pokémon can breed with Ditto.
54 families total

Move List

Note: accuracies are for G/S/C and RuSa. Keep in mind that R/B/Y accuracies are about 0.4% (1 in 255) lower than those shown.
Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Fire/Leaf Move Type PP Power Acc. Description
-- -- -- -- Tackle normal 35 35 94.9% Does normal damage.
37 37 -- -- Tail Whip normal 30 0, status 100% Lowers the enemy's Defense.
      -- Helping Hand normal 20 0, effect 100% Partner's next attack's power is increased by half.
-- -- 8 8 Sand-Attack ground 15 0, status 100% Lowers the enemy's Accuracy.
31 31 16 16 Water Gun water 25 40 100% Does normal damage.
27 27 23 23 Quick Attack normal 30 40 100% Always goes first.
40 30 30 30 Bite dark 25 60 100% Has a 30% chance of making the enemy Flinch.
  36 36 36 Aurora Beam ice 20 65 100% Has a 10% chance of lowering the enemy's Attack.
44 42 42 42 Haze ice 30 0, -effect 100% Removes stat changes on both Pokemon.
42 47 47 47 Acid Armor poison 40 0, status 100% Raises the user's Defense by two levels.
48       Mist ice 30 0, shield 100% Protects user's stats from enemy moves.
54 52 52 52 Hydro Pump water 5 120 80.1% Does normal damage.
Inherited moves (Pokémon can also inherit any TMs they are compatible with)
GSC RSFL Charm normal 20 0, status 100% Lowers the enemy's Attack by two levels.
RSFL Curse ????? 10 0, effect 100% If user is a Ghost, halves its HP and Curses the enemy; otherwise, lowers the user's Speed and raises its Attack and Defense.
RSFL Endure normal 10 0, shield 100% Prevents fainting on the next turn; accuracy halves each time it is used.
GSC RSFL Flail normal 15 formula 100% The lower the user's HP, the higher the power (max 200).
RSFL Tickle normal 20 0, status 100% Lowers the enemy's Attack and Defense.
RSFL Wish normal 10 0, heals 100% Recovers half of the user's max HP on the next turn.
Move Tutor (Crystal only)
Ice Beam ice 10 95 100% Has a 10% chance of making the enemy Frozen.
Ruby/Sapphire/Fire/Leaf Ruby/Sapphire/Fire/Leaf TMs and HMs Ruby/Sapphire/Fire/Leaf
TM03 Water Pulse water 20 60 100% Has a 20% chance of Confusing the enemy.
TM05 Roar normal 20 0, effect 100% Forces the enemy trainer to switch Pokemon.
TM06 Toxic poison 10 0, status 84.8% Badly Poisons the enemy.
TM07 Hail ice 10 0, weather 100% Changes the weather to a hailstorm for five turns.
TM10 Hidden Power normal 15 formula 100% Type and power depend on user's genes.
TM11 Sunny Day fire 5 0, weather 89.8% Changes the weather to sunshine for five turns.
TM13 Ice Beam ice 10 95 100% Has a 10% chance of making the enemy Frozen.
TM14 Blizzard ice 5 120 69.9% Has a 10% chance of making the enemy Frozen.
TM15 Hyper Beam normal 5 150 89.8% User loses next turn to recharge.
TM17 Protect normal 10 0, shield 89.8% Prevents damage on the next turn; accuracy halves each time it is used.
TM18 Rain Dance water 5 0, weather 89.8% Changes the weather to rain for five turns.
TM21 Frustration normal 20 formula 100% The lower the user's happiness, the higher the power (max 102).
TM23 Iron Tail steel 15 100 75% Has a 30% chance of lowering the enemy's Defense.
TM27 Return normal 20 formula 100% The higher the user's happiness, the higher the power (max 102).
TM28 Dig ground 10 60 100% Digs underground and attacks on the next turn; brings you out of caves.
TM30 Shadow Ball ghost 15 80 100% Has a 20% chance of lowering the enemy's Special Defense.
TM32 Double Team normal 15 0, status 100% Raises the user's Evade.
TM42 Facade normal 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
TM43 Secret Power normal 20 70 100% Status effect depends on terrain; unlocks overworld secret bases.
TM44 Rest psychic 10 0, status 100% Heals the user and puts it to Sleep for three turns.
TM45 Attract normal 15 0, status 100% Attracts the enemy, if it has the opposite gender.
HM03 Surf water 15 95 100% Allows for overworld sea travel.
HM07 Waterfall water 15 80 100% Ascends overworld waterfalls.
HM08 Dive water 10 60 100% Dives underwater and attacks on the next turn; takes you to the overworld ocean floor.
Gold/Silver/Crystal Gold/Silver/Crystal TMs and HMs Gold/Silver/Crystal
TM02 Headbutt normal 15 70 100% Has a 30% chance of making the enemy Flinch.
TM03 Curse ????? 10 0, effect 100% If user is a Ghost, halves its HP and Curses the enemy; otherwise, lowers the user's Speed and raises its Attack and Defense.
TM05 Roar normal 20 0, effect 100% Forces the enemy trainer to switch Pokemon.
TM06 Toxic poison 10 0, status 84.8% Badly Poisons the enemy.
TM10 Hidden Power normal 15 formula 100% Type and power depend on user's genes.
TM11 Sunny Day fire 5 0, weather 89.8% Changes the weather to sunshine for five turns.
TM13 Snore normal 15 40 100% Has a 30% chance of making the enemy Flinch; only works if user is Asleep.
TM14 Blizzard ice 5 120 69.9% Has a 10% chance of making the enemy Frozen.
TM15 Hyper Beam normal 5 150 89.8% User loses next turn to recharge.
TM16 Icy Wind ice 15 55 94.9% Lowers the enemy's Speed.
TM17 Protect normal 10 0, shield 89.8% Prevents damage on the next turn; accuracy halves each time it is used.
TM18 Rain Dance water 5 0, weather 89.8% Changes the weather to rain for five turns.
TM20 Endure normal 10 0, shield 100% Prevents fainting on the next turn; accuracy halves each time it is used.
TM21 Frustration normal 20 formula 100% The lower the user's happiness, the higher the power (max 102).
TM23 Iron Tail steel 15 100 75% Has a 30% chance of lowering the enemy's Defense.
TM27 Return normal 20 formula 100% The higher the user's happiness, the higher the power (max 102).
TM30 Shadow Ball ghost 15 80 100% Has a 20% chance of lowering the enemy's Special Defense.
TM31 Mud-Slap ground 10 20 100% Lowers the enemy's Accuracy.
TM32 Double Team normal 15 0, status 100% Raises the user's Evade.
TM34 Swagger normal 15 0, status 89.8% Confuses the enemy and raises its Attack by two levels.
TM35 Sleep Talk normal 10 borrows 100% Uses one of the user's other three moves; only works if Asleep.
TM39 Swift normal 20 60 100% Never misses.
TM43 Detect fighting 5 0, shield 100% Prevents damage on the next turn; accuracy halves each time it is used.
TM44 Rest psychic 10 0, status 100% Heals the user and puts it to Sleep for three turns.
TM45 Attract normal 15 0, status 100% Attracts the enemy, if it has the opposite gender.
HM03 Surf water 15 95 100% Allows for overworld sea travel.
HM06 Whirlpool water 15 15 69.9% Binds the enemy and does damage for 2-5 turns; clears overworld whirlpools.
HM07 Waterfall water 15 80 100% Ascends overworld waterfalls.
Red/Blue/Yellow Red/Blue/Yellow TMs and HMs Red/Blue/Yellow
TM06 Toxic poison 10 0, status 84.8% Badly Poisons the enemy.
TM08 Body Slam normal 15 85 100% Has a 30% chance of Paralyzing the enemy.
TM09 Take Down normal 20 90 84.8% Takes 1/4 the damage done in recoil.
TM10 Double-Edge normal 15 120 100% Takes 1/4 the damage done in recoil.
TM11 Bubblebeam water 20 65 100% Has a 10% chance of lowering the enemy's Speed.
TM12 Water Gun water 25 40 100% Does normal damage.
TM13 Ice Beam ice 10 95 100% Has a 10% chance of making the enemy Frozen.
TM14 Blizzard ice 5 120 69.9% Has a 10% chance of making the enemy Frozen.
TM15 Hyper Beam normal 5 150 89.8% User loses next turn to recharge.
TM20 Rage normal 20 20 100% User uses Rage until the battle ends or it faints; damage done increases each time user takes damage.
TM31 Mimic normal 10 0, effect 100% Replaces Mimic with one of the enemy's attacks until the user leaves battle.
TM32 Double Team normal 15 0, status 100% Raises the user's Evade.
TM33 Reflect psychic 20 0, shield 100% For the next five turns, physical damage to your Pokemon is halved.
TM34 Bide normal 10 reflects 100% Waits two or three turns, then deals back twice the damage it took.
TM39 Swift normal 20 60 100% Never misses.
TM40 Skull Bash normal 15 100 100% Requires a charge (during which the user's Defense rises) before attacking.
TM44 Rest psychic 10 0, status 100% Heals the user and puts it to Sleep for three turns.
TM50 Substitute normal 10 0, effect 100% Creates a Substitute with 1/4 the user's HP to take damage.
HM03 Surf water 15 95 100% Allows for overworld sea travel.