there is a small pokédex here
Other stuff of interest:
- Enjoy my personal site, and those of the myriad other contributors.
- Toss some ₽ my way, to support veekun development.
- Stop by the IRC channel (instructions) to chat with some cool nerds and complain when the site is broken.
For the last few weeks, glip (my partner) and I have spent a couple hours most nights playing indie games together. We started out intending to play a short list of games that had been recommended to glip, but this turns out to be a nice way to wind down, so we’ve been keeping it up and clicking on whatever looks interesting in the itch app.
Most of the games are small and made by one or two people, so they tend to be pretty tightly scoped and focus on a few particular kinds of details. I’ve found myself having brain thoughts about all that, so I thought I’d write some of them down.
I also know that some people (cough) tend not to play games they’ve never heard of, even if they want something new to play. If that’s you, feel free to play some of these, now that you’ve heard of them!
Also, I’m still figuring the format out here, so let me know if this is interesting or if you hope I never do it again!
- Lisa: The Painful
- Lisa: The Joyful
These are impressions, not reviews. I try to avoid major/ending spoilers, but big plot points do tend to leave impressions.
Anonymous asks, with dollars:
More about programming languages!
I’ve written before about what I think objects are: state and behavior, which in practice mostly means method calls.
I suspect that the popular impression of what objects are, and also how they should work, comes from whatever C++ and Java happen to do. From that point of view, the whole post above is probably nonsense. If the baseline notion of “object” is a rigid definition woven tightly into the design of two massively popular languages, then it doesn’t even make sense to talk about what “object” should mean — it does mean the features of those languages, and cannot possibly mean anything else.
I think that’s a shame! It piles a lot of baggage onto a fairly simple idea. Polymorphism, for example, has nothing to do with objects — it’s an escape hatch for static type systems. Inheritance isn’t the only way to reuse code between objects, but it’s the easiest and fastest one, so it’s what we get. Frankly, it’s much closer to a speed tradeoff than a fundamental part of the concept.
We could do with more experimentation around how objects work, but that’s impossible in the languages most commonly thought of as object-oriented.
Here, then, is a (very) brief run through the inner workings of objects in four very dynamic languages. I don’t think I really appreciated objects until I’d spent some time with Python, and I hope this can help someone else whet their own appetite.
|a6b7b42||Eevee (Lexy Munroe)||Remove some extraneous form names that broke lookup||2017-11-27 17:58:23|
|4b7c5d6||Eevee (Lexy Munroe)||Hack duplicate moves/items into kinda working, for now||2017-11-27 18:00:48|
|1e90272||Eevee (Lexy Munroe)||Whoops, commit version icons SVG||2017-11-25 22:40:09|
|591be9a||Eevee (Lexy Munroe)||Populate pokemon_form_generations for USUM||2017-11-25 21:28:36|
|82679b7||Eevee (Lexy Munroe)||Add Pokémon form names and a couple minor tidbits||2017-11-25 20:07:12|
|45f4323||Eevee (Lexy Munroe)||Add Ultra Sun/Ultra Moon data, more or less||2017-11-25 19:30:23|
|62623d5||Eevee (Lexy Munroe)||Add USUM dex sprites||2017-11-25 19:44:16|
|efecc70||Eevee (Lexy Munroe)||Add box icons for new Pokémon in USUM||2017-11-25 19:27:01|
|ee401b2||Eevee (Lexy Munroe)||Add icons for new USUM items||2017-11-25 19:25:52|
|b2e17e7||Eevee (Lexy Munroe)||Switch to gen 7 Serebii/Smogon dexes||2017-11-25 21:26:09|
|ac5159a||Eevee (Lexy Munroe)||Use USUM sprites in the main flavor block||2017-11-25 21:24:11|
|c4670b5||Eevee (Lexy Munroe)||Default to USUM sprites||2017-11-25 21:22:52|
|60a4f66||Eevee (Lexy Munroe)||Add USUM to flavor pages||2017-11-25 21:18:33|
|2de8f2c||Eevee (Lexy Munroe)||USUM box spritesheet||2017-11-25 21:18:26|
|967c1ac||Eevee (Lexy Munroe)||USUM version icons||2017-11-25 21:17:55|
The forums are dead quiet. No one is posting. A lone tumbleweed rolls by.
Maybe you should do something about this.