Essentials

TM20

TMs and HMs pocket

Summary

Teaches Safeguard to a compatible Pokémon. (Gen II: Endure Gen I: Rage)

Stats

Cost
10000 Pokédollars
Flags

Effect

Teaches Safeguard to a compatible Pokémon.

Moves

These are the moves taught by TM20 in different games.

Move Type Class PP Power Acc Pri Effect
Generation 1 Red, Blue, Yellow Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

Generation 2 Gold, Silver, Crystal Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Generation 3 Ruby, Sapphire, Emerald, FireRed, LeafGreen Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

Generation 4 Diamond, Pearl, Platinum, HeartGold, SoulSilver Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

Generation 5 Black, White Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

Generation 3 Colosseum, XD Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

Generation 5 Black 2, White 2 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

Generation 6 X, Y, Omega Ruby, Alpha Sapphire Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

Generation 7 Sun, Moon, Ultra Sun, Ultra Moon Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

Flavor

Flavor text

Generation 3
Ruby, Sapphire, Emerald

Prevents status abnormality with a mystical power.

FireRed, LeafGreen

It protects the user’s party from all status problems for five turns.

Generation 4
Diamond, Pearl, Platinum, HeartGold, SoulSilver

The user creates a protective field that prevents status problems like poison, paralysis, burn, and sleep.

Generation 5
Black, White, Black 2, White 2

The user creates a protective field that prevents status problems for five turns.

Generation 6
X, Y

The user creates a protective field that prevents status conditions for five turns.

Generation 7
Sun, Moon, Ultra Sun, Ultra Moon

The user creates a protective field that prevents status conditions for five turns.

Foreign names

Japanese
わざマシン20 (wazamashin20)
わざマシン20
Korean
기술머신20
Chinese
招式學習器20
招式学习器20
French
CT20
German
TM20
Spanish
MT20
Italian
MT20
Czech
TM20

External Links